driven-decals
Unity-QuickSheet
driven-decals | Unity-QuickSheet | |
---|---|---|
1 | 1 | |
565 | 1,010 | |
- | - | |
0.0 | 0.0 | |
7 months ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
driven-decals
-
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
Unity-QuickSheet
-
Workflow for spreadsheet designing / modifying data without re-building
Now, I've been delving with Unity-QuickSheet (the excel version, as the Gdrive functionality is broken atm), and I already understand how I'd go around implementing this at edit time. If I edit the spreadsheet, I can easily re-import the sheet data and it's converted to the scriptableobject "database" each sheet lives in.
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
resharper-unity - Unity support for both ReSharper and Rider
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
NaughtyAttributes - Attribute Extensions for Unity