|2 months ago||over 2 years ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
After suggestion from other devs, update the aiming helpers with screen space decals in URP. What do you think? The red stripes are shown when the pitch/roll angles are wrong. The blue circle is the predicted touch site.
2 projects | /r/Unity3D | 13 Apr 2021
Take into consideration this other approach: Anatta336/driven-decals: A mesh-based PBR decal system for Unity's universal render pipeline. (github.com)
We haven't tracked posts mentioning Unity-QuickSheet yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
resharper-unity - Unity support for both ReSharper and Rider
UIWidgets - UIWidget is a Unity Package which helps developers to create, debug and deploy efficient, cross-platform Apps.
Unity3d-RectMask2DCulling - Custom RectMask2D, that allow to disable Culling / Softness for better performance
extOSC - extOSC is a tool dedicated to simplify creation of applications in Unity with OSC protocol usage.
BakingSheet - Easy datasheet management for C# and Unity. Supports Excel, Google Sheet, JSON and CSV format.
scriptable-events - Simple and extensible event system for Unity Engine, implemented via scriptable objects
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity