driven-decals VS resharper-unity

Compare driven-decals vs resharper-unity and see what are their differences.

driven-decals

A mesh-based PBR decal system for Unity's universal render pipeline. (by Anatta336)
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driven-decals resharper-unity
1 4
424 1,067
- 0.3%
0.0 9.7
6 months ago 5 days ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

driven-decals

Posts with mentions or reviews of driven-decals. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-13.

resharper-unity

Posts with mentions or reviews of resharper-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-24.

What are some alternatives?

When comparing driven-decals and resharper-unity you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

UnityNativeScripting - Unity Scripting in C++

AutoLOD - Automatic LOD generation + scene optimization

pb_Stl - STL import/export for Unity, supporting both ASCII and Binary.

Unity-Editor-Toolbox - Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.

EditorXR - Author XR in XR