draco VS rust-gpu

Compare draco vs rust-gpu and see what are their differences.

draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. (by google)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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draco rust-gpu
4 82
6,256 6,972
1.2% 1.1%
4.3 7.7
13 days ago 7 days ago
C++ Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

draco

Posts with mentions or reviews of draco. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-17.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing draco and rust-gpu you can also consider the following projects:

meshlab - The open source mesh processing system

llama.cpp - LLM inference in C/C++

PCL - Point Cloud Library (PCL)

wgpu - Cross-platform, safe, pure-rust graphics api.

PhysicsFS - PhysFS++ is a C++ wrapper for the PhysicsFS library.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

ozz-animation - Open source c++ skeletal animation library and toolset

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

gpr - General Purpose Raw image format

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework