penumbra
2D lighting with soft shadows for MonoGame (by discosultan)
MonoGame
One framework for creating powerful cross-platform games. (by MonoGame)
penumbra | MonoGame | |
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3 | 95 | |
307 | 10,862 | |
- | 1.3% | |
0.0 | 8.9 | |
almost 2 years ago | 7 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
penumbra
Posts with mentions or reviews of penumbra.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-17.
- Looking to hire someone for a deferred lighting and shadows implementation
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Global/Indirect Lighting for Large Procedurally Generated Buildings
I do my urban interior lighting in 2D layers. It's pretty similar to what Penumbra does but on a floor-by-floor basis with minor extras to change extrusion based on azimuth. Alongside the light-color I LOGIC_OP_OR a light ID bit into a RGBA32_UINT target (so 1 target per 128 lights) so that I can do a Drobot style light bucket walk (slide 15).
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I made a simple Z-lighting prototype for a top-down project
As for explanation - it's based on Penumbra which I use for a while. Penumbra on its own doesn't have Z-parameter and hulls/objects are either "illuminated" or "solid" (dark) depending on the light setting.
MonoGame
Posts with mentions or reviews of MonoGame.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-11.
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/