desktoploveblazorweb
MonoGame
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desktoploveblazorweb | MonoGame | |
---|---|---|
4 | 95 | |
56 | 10,819 | |
- | 1.7% | |
0.0 | 8.9 | |
over 2 years ago | 4 days ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
desktoploveblazorweb
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photino will stop blazor support!!!
Maybe we can mix the best of https://github.com/congzhangzh/desktoploveblazorweb and https://github.com/tryphotino/photino.Blazor , any idea?
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Do you think Blazor Desktop can be sluggish/laggy like Electron apps (example Skype, Microsoft Team)
I think the better solution is in process blazorserver+webview, for UI application developer, tie to Web is safe and better, give https://github.com/congzhangzh/desktoploveblazorweb a try?
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I need advice on creating a new desktop app (Mobile Blazor bindings, electron, Avalonia)
You could also try this instead of BlazorMobileBindings, seems way lighter. But depends on what you want to do with it. https://github.com/congzhangzh/desktoploveblazorweb
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Will you use .net blazor for desktop application develop?
Hope folks give a try here https://github.com/congzhangzh/desktoploveblazorweb
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
photino.Blazor
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
Stride Game Engine - Stride Game Engine (formerly Xenko)
Fusion - Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
raylib - A simple and easy-to-use library to enjoy videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.