defold-scene3d
3d-game-shaders-for-beginners
defold-scene3d | 3d-game-shaders-for-beginners | |
---|---|---|
1 | 12 | |
128 | 17,083 | |
3.9% | - | |
6.4 | 0.0 | |
5 months ago | 11 months ago | |
Lua | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
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defold-scene3d
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Scene3D - make 3D games with Defold!
Github - https://github.com/indiesoftby/defold-scene3d
3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
What are some alternatives?
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
defold-playable-ads - Make playable ads with Defold! It's a project with Gulp tasks to bundle the Defold game into a single HTML file.
tinyrenderer - A brief computer graphics / rendering course
defold-richtext - Defold-RichText is a system to create styled text based on an HTML inspired markup language
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
defarc - DefArc is an Arcweave runtime for Defold, a toolset to easily create branching, interactive narratives in your games! Underneath it is a JSON parser and helper module for branching, interactive or linear conversation or any data you can create in Arcweave for Defold game engine (Lua).
SHADERed - Lightweight, cross-platform & full-featured shader IDE
matchanovel - A visual novel framework library for Defold.
Granite - My personal Vulkan renderer
itsyscape - An itsy 3D RPG.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com