d8vk VS dxvk-caches

Compare d8vk vs dxvk-caches and see what are their differences.

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d8vk dxvk-caches
35 8
462 82
- -
8.4 1.2
about 1 month ago about 1 year ago
C++
zlib License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

d8vk

Posts with mentions or reviews of d8vk. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.

dxvk-caches

Posts with mentions or reviews of dxvk-caches. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-16.

What are some alternatives?

When comparing d8vk and dxvk-caches you can also consider the following projects:

dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

apex-legends-cache - A community sourced dxvk-cache file for Apex Legends on Linux

d3d8to9 - A D3D8 pseudo-driver which converts API calls and bytecode shaders to equivalent D3D9 ones.

DXVKache - Collection of DXVK cache files for games running with DXVK

dxvk-native - D3D9/11 but it runs natively on Linux!

Bottles - Run Windows software and games on Linux

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

wine-launcher - Wine Launcher - Running Windows games under Linux

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

kuno - Dying Light for Linux. Using Vulkan via DXVK. Works as a way to use Vulkan on Windows as well.

ToGL - Direct3D to OpenGL abstraction layer

Fossilize - A serialization format for various persistent Vulkan object types.