d3d8to9
dxvk
d3d8to9 | dxvk | |
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38 | 765 | |
847 | 11,934 | |
- | - | |
4.1 | 9.4 | |
23 days ago | 5 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | zlib License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
d3d8to9
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Blood Omen 2 problematic compatibillity
So Blood Omen 2 runs fine when i use the d3d8.dll from, this link https://github.com/crosire/d3d8to9/releases and fixes my menu issues/freezing on Windows 10. But i also wanted to try the Conceptual edition mod which comes with its version of the Revamped d3d8.dll which upon launch of the game always crashes it. Any suggestions, I can play Vanilla fine now but i really wanted to try the mod . There is a substantial size difference between the two dll files if that helps. I wondered if i can merge them ?
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What games work with this?
Occasionally, you can get directx8 games to work using d3d8to9, and rarely a game uses shader model 2/3 but can still run. Those sorts of games are definitely exceptions, though.
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Has anyone already tried to use RTX Remix in Freelancer? If so, how do you remove that glare?
А врапер юзал с гитхаба. https://github.com/crosire/d3d8to9/releases/tag/v1.11.1
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It's begun
You can get wrapper here
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Command & Conquer: Renegade
This one: https://github.com/crosire/d3d8to9
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RTX Remix?
I have been working on RTX Remix integration in Freelancer for a bit, the problem is that you need to use a wrapper such as https://github.com/crosire/d3d8to9/releases to convert all calls to DirectX9.
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LTSC is truly masterpiece!
/u/mainmeal5 /u/MCMFG have you guys tried this: https://github.com/crosire/d3d8to9 ?
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Mafia 1 can't use GPU
I found a fix! Download this https://github.com/crosire/d3d8to9/releases/tag/v1.11.0 and paste the file in the game directory (C:\Program Files (x86)\Steam\steamapps\common\Mafia\Mafia). Game will run on dedicated GPU even if the game settings still show the integrated graphics.
- Are there any tutorials on how to use the Portal RTX files for other games?
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I'm looking for an infinite decals mod for mp2
You are welcome. Consider using d3d8to9 and other patches for a better experience.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
dxvk-async
d8vk - Direct3D 8 to Vulkan translation for DXVK!
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
reshade - A generic post-processing injector for games and video software.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
UnrealTournamentPatches
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
foxWSFix-UT99 - Improved widescreen support for Unreal Tournament 1999.
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]