d3d8to9
apitrace
d3d8to9 | apitrace | |
---|---|---|
38 | 8 | |
847 | 2,535 | |
- | 0.7% | |
4.1 | 7.5 | |
22 days ago | 2 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
d3d8to9
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Blood Omen 2 problematic compatibillity
So Blood Omen 2 runs fine when i use the d3d8.dll from, this link https://github.com/crosire/d3d8to9/releases and fixes my menu issues/freezing on Windows 10. But i also wanted to try the Conceptual edition mod which comes with its version of the Revamped d3d8.dll which upon launch of the game always crashes it. Any suggestions, I can play Vanilla fine now but i really wanted to try the mod . There is a substantial size difference between the two dll files if that helps. I wondered if i can merge them ?
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What games work with this?
Occasionally, you can get directx8 games to work using d3d8to9, and rarely a game uses shader model 2/3 but can still run. Those sorts of games are definitely exceptions, though.
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Has anyone already tried to use RTX Remix in Freelancer? If so, how do you remove that glare?
А врапер юзал с гитхаба. https://github.com/crosire/d3d8to9/releases/tag/v1.11.1
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It's begun
You can get wrapper here
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Command & Conquer: Renegade
This one: https://github.com/crosire/d3d8to9
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RTX Remix?
I have been working on RTX Remix integration in Freelancer for a bit, the problem is that you need to use a wrapper such as https://github.com/crosire/d3d8to9/releases to convert all calls to DirectX9.
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LTSC is truly masterpiece!
/u/mainmeal5 /u/MCMFG have you guys tried this: https://github.com/crosire/d3d8to9 ?
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Mafia 1 can't use GPU
I found a fix! Download this https://github.com/crosire/d3d8to9/releases/tag/v1.11.0 and paste the file in the game directory (C:\Program Files (x86)\Steam\steamapps\common\Mafia\Mafia). Game will run on dedicated GPU even if the game settings still show the integrated graphics.
- Are there any tutorials on how to use the Portal RTX files for other games?
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I'm looking for an infinite decals mod for mp2
You are welcome. Consider using d3d8to9 and other patches for a better experience.
apitrace
- Apitrace – trace and replay OpenGL, Direct3D, and DirectDraw APIs calls
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Wrong result when using OpenGL for GPGPU computing
You have several tools, this can be done by printing debug messages using extensions such as KHR_debug, or using specific tools which will inject themselves between your OpenGL calls and your driver such as apitrace or RenderDoc. I recommend running your program in RenderDoc regularly even if everything seems to work fine as it may help you catch some subtle bugs.
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Benchmark and optimization
That said, the profiling situation for non-NV users is not completely hopeless. You can still use API timer queries to get an idea of how long events take on the device. Tracy also supports GPU profiling, but I suspect it's just a fancy way of inserting timer queries. apitrace also claims to support profiling OpenGL apps, but I'd be wary of overhead as it's doing a lot of other things besides profiling.
- Opengl invalid operation error on glBindTexture (opengl 3.3 core)
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Total War: Shogun 2 native version by Feral Interactive crashes instantly, gives a weird error
At first I thought Feral probably used it accidentally, but this thread about the symbol's use in apitrace seems to shed some light:
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Help with SkiaSharp rendering in an AvaloniaUI control
I don't see anything wrong with your code, altough I'm not familiar with Avalonia or Silk. I suggest you try to use apitrace for (a probably long and painful day) debugging it.
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Godot crashes whenever I make an OpenGL 3.0 project
I get that it's hard to debug without direct access, but isn't there some dump or log that they could generate and provide? Maybe something like using apitrace?
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Looking for help reporting a mesa bug with the game Indivisible
Pierre-Eric Pelloux-Prayer @pepp · 6 months ago Developer https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown is the basic doc. For Steam games I usually go to the game's folder (probably $HOME/.steam/steam/steamapps/common/Indivisible) and try to run the game with apitrace (apitrace trace indivisible-executable). It should print a line to indicate where the trace file is written to (apitrace: tracing to somefile.trace.
What are some alternatives?
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
d8vk - Direct3D 8 to Vulkan translation for DXVK!
reshade - A generic post-processing injector for games and video software.
mesa-dist-win - Pre-built Mesa3D drivers for Windows
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
gfr - Graphics Flight Recorder (GFR) is a Vulkan layer to help trackdown and identify the cause of GPU hangs and crashes.
UnrealTournamentPatches
Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.