curv
regl
curv | regl | |
---|---|---|
7 | 7 | |
1,121 | 5,106 | |
- | 0.3% | |
0.0 | 2.8 | |
7 months ago | about 2 months ago | |
C++ | JavaScript | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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curv
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The Orb: a parametric trackball with BTU mounted ball and keyboard switches for buttons
curv seems to have cad/slicer integration in mind as a long term goal, using f-rep to generate infill as well as the shape itself.
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SDF Viewer: a fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library
Curv is another cool GPU SDF renderer that you may find interesting!
- Learning CAD on Linux
- Ten Steps to Becoming a Synth Dynamo
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Curv3D vs OpenSCAD?
The author outlines several OpenSCAD features that they want to implement here.
- Libfive: Solid modeling (CAD) library/tools with Scheme/Python bindings and GUI
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Smooth voxel terrain: isosurface extraction with marching cubes and surface nets
https://github.com/curv3d/curv/blob/master/ideas/v-rep/To_Me...
I've also written up a 2D study of Marching Cubes (Squares) vs Dual Contouring:
regl
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What is your experience with JavaScript libraries for 3D graphics?
Author of Threlte here 👋 with two cents about Three.js: It's exceptionally well written in terms of rigid and consistent interfaces that allow frameworks such as Threlte to exist to make wrappers/renderers that are as slim as possible. This is due to it being strictly OO but definitely something i would make top priority when creating a new 3D library. Personally I find regl also very interesting with a completely different approach than Babylon or Three.js.
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What webGL framework to start with?
If you go to https://github.com/regl-project/regl , you'll see the last commit was made literally yesterday.
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I Created a library to very easily include many types of Procedural Noise functions in your WebGL Shaders! Can be used for anything really, I use them for HeightMap generation. GitHub in comments
You can create a HTML Canvas with a WebGL context (I suggest using a library like Ogl or Regl )and run the functions exported by this library in a fragment shader, then save the current frame by a method like this or any other.
- Regl – Fast Functional WebGL
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Smooth voxel terrain: isosurface extraction with marching cubes and surface nets
The author, Mikola Lysenko, is a remarkable engineer. He's wildly prolific, but I my favorite project of his is regl[1], which is an unparalleled WebGL library. I think it might be the best-in-class example of all OpenGL libraries, though I have admittedly fallen behind on the state-of-the-art of desktop OpenGL.
[1] https://github.com/regl-project/regl
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I wrote a WebGL library for people who like to write their own shaders!
bit like regl?
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Just released a new, free WebXR experience
Thanks! I made it with regl: https://github.com/regl-project/regl
What are some alternatives?
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
ogl - Minimal WebGL Library
libfive - Infrastructure for solid modeling
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
DaisySP - A Powerful DSP Library in C++
Microcosm - Re-implementation of Terence M. Welsh's screensaver for the browser
zynthian-sys - System configuration scripts & files for Zynthian.
plotly.js - Open-source JavaScript charting library behind Plotly and Dash
rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.
matrix - matrix (web-based green code rain, made with love)
yave - Functional visual programming language with FRP for multimedia