regl
👑 Functional WebGL (by regl-project)
Microcosm
Re-implementation of Terence M. Welsh's screensaver for the browser (by robertmuth)
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regl | Microcosm | |
---|---|---|
7 | 1 | |
5,106 | 6 | |
0.3% | - | |
2.8 | 0.0 | |
about 2 months ago | over 6 years ago | |
JavaScript | Dart | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
regl
Posts with mentions or reviews of regl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-08.
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What is your experience with JavaScript libraries for 3D graphics?
Author of Threlte here 👋 with two cents about Three.js: It's exceptionally well written in terms of rigid and consistent interfaces that allow frameworks such as Threlte to exist to make wrappers/renderers that are as slim as possible. This is due to it being strictly OO but definitely something i would make top priority when creating a new 3D library. Personally I find regl also very interesting with a completely different approach than Babylon or Three.js.
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What webGL framework to start with?
If you go to https://github.com/regl-project/regl , you'll see the last commit was made literally yesterday.
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I Created a library to very easily include many types of Procedural Noise functions in your WebGL Shaders! Can be used for anything really, I use them for HeightMap generation. GitHub in comments
You can create a HTML Canvas with a WebGL context (I suggest using a library like Ogl or Regl )and run the functions exported by this library in a fragment shader, then save the current frame by a method like this or any other.
- Regl – Fast Functional WebGL
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Smooth voxel terrain: isosurface extraction with marching cubes and surface nets
The author, Mikola Lysenko, is a remarkable engineer. He's wildly prolific, but I my favorite project of his is regl[1], which is an unparalleled WebGL library. I think it might be the best-in-class example of all OpenGL libraries, though I have admittedly fallen behind on the state-of-the-art of desktop OpenGL.
[1] https://github.com/regl-project/regl
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I wrote a WebGL library for people who like to write their own shaders!
bit like regl?
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Just released a new, free WebXR experience
Thanks! I made it with regl: https://github.com/regl-project/regl
Microcosm
Posts with mentions or reviews of Microcosm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-08.
-
Smooth voxel terrain: isosurface extraction with marching cubes and surface nets
https://github.com/robertmuth/Microcosm
What are some alternatives?
When comparing regl and Microcosm you can also consider the following projects:
ogl - Minimal WebGL Library
libfive - Infrastructure for solid modeling
curv - a language for making art using mathematics
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
plotly.js - Open-source JavaScript charting library behind Plotly and Dash
matrix - matrix (web-based green code rain, made with love)
threlte - 3D framework for Svelte