Smooth voxel terrain: isosurface extraction with marching cubes and surface nets

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  • Microcosm

    Re-implementation of Terence M. Welsh's screensaver for the browser

  • https://github.com/robertmuth/Microcosm

  • curv

    Discontinued a language for making art using mathematics

  • https://github.com/curv3d/curv/blob/master/ideas/v-rep/To_Me...

    I've also written up a 2D study of Marching Cubes (Squares) vs Dual Contouring:

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  • regl

    👑 Functional WebGL

  • The author, Mikola Lysenko, is a remarkable engineer. He's wildly prolific, but I my favorite project of his is regl[1], which is an unparalleled WebGL library. I think it might be the best-in-class example of all OpenGL libraries, though I have admittedly fallen behind on the state-of-the-art of desktop OpenGL.

    [1] https://github.com/regl-project/regl

  • libfive

    Infrastructure for solid modeling

  • As a generalist trying to develop a CAD system using SDF and functional representation, the details of isosurface extraction are interesting to me (if somewhat tedious at times). Researching the bigger picture, tying together the concepts of representation, rendering, analysis, manufacturing, etc. is my rabbit hole.

    For those of you that don't know, mkeeter has developed Libfive--a well-regarded project which performs isosurface extraction of implicit functions to triangular meshes--so we can render them with OpenGL or print them on a 3D printer, for example. The implicit functions can be implemented at several language layers, including C, C++, and Scheme.

    https://github.com/libfive/libfive

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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