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Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
Author of Threlte here 👋 with two cents about Three.js: It's exceptionally well written in terms of rigid and consistent interfaces that allow frameworks such as Threlte to exist to make wrappers/renderers that are as slim as possible. This is due to it being strictly OO but definitely something i would make top priority when creating a new 3D library. Personally I find regl also very interesting with a completely different approach than Babylon or Three.js.