regl VS threlte

Compare regl vs threlte and see what are their differences.

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regl threlte
7 25
5,106 1,812
0.3% 3.5%
2.8 9.9
about 2 months ago 6 days ago
JavaScript Svelte
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

regl

Posts with mentions or reviews of regl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

threlte

Posts with mentions or reviews of threlte. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-29.
  • Show HN: 3D Framework for the Web. Built on Svelte and Three.js
    7 projects | news.ycombinator.com | 29 Apr 2024
    Thanks! Threlte is "just" offering a declarative way to express Three.js. If you know how the `` component and its props and event handlers work, you can use the Three.js documentation for everything else.

    Apart from that with Threlte I personally practice documentation-driven-development, so ecosystem packages are exhaustively documented. If you're missing something, let us know via an issue[1] or on Discord[2].

    Accessibility is a topic we didn't care enough yet to be perfectly honest. Accessibility doesn't stop at screen readers though, it's about contrast, size, colors, motion, reachability, and so much more that we cannot provide and are a consumer topic. Naturally WebGL apps suffer from being practically invisible to screenreaders. There are workarounds[3] but essentially this has to be solved by consumers of Threlte (devs) and hopefully by browser vendors at some point in the future.

    [1] https://github.com/threlte/threlte/issues

    [2] http://chat.threlte.xyz

    [3] https://github.com/pmndrs/react-three-a11y

  • Mario meets Pareto: multi-objective optimization of Mario Kart builds
    2 projects | news.ycombinator.com | 4 Apr 2024
    more specifically it's using the svelte wrapper of three.js called Threlte: https://threlte.xyz/
  • Threlte: A Three.js component library for Svelte
    1 project | news.ycombinator.com | 1 Aug 2023
  • A Three.js component library for Svelte
    1 project | news.ycombinator.com | 13 Jun 2023
  • What is your experience with JavaScript libraries for 3D graphics?
    2 projects | /r/webdev | 8 Jun 2023
    Three.js is great when there is a layer between me and it's API. Been playing with https://threlte.xyz/ and really enjoying it.
  • Is there a way to improve the performance of this visual element in Svelte?
    1 project | /r/sveltejs | 3 Jun 2023
    Maybe try https://threlte.xyz/
  • threejs and interactive meshes
    3 projects | /r/sveltejs | 14 Apr 2023
    Now this is a very high level overview and a lot of really important stuff is missing. Things like event propagation, pointermissed events, different event targets, a super clean syntax and more is all implemented in Threlte 6's interactivity plugin. Check out the code here.
  • SvelteKit GPT-4 Plug-in RFC
    2 projects | /r/sveltejs | 13 Apr 2023
    GPT-4 is a fantastic tool for coding, really looking forward to using it with the latest Svelte docs. Perhaps consider adding the documentation for Threlte?
  • When building scenes do you use any visual tool or just do it all in code?
    2 projects | /r/threejs | 8 Apr 2023
    ) with complex functionality, since the app needed a graphics pipeline and I wanted to write one up myself. The next page I made did not need a pipeline, so I opted to use Threlte (a Svelte version of react-three-fiber) to make the code simpler to write and easier to maintain. If a scene you want to create has a lot of different meshes, materials, animations, etc. you might be best off using Blender to get it looking perfect. You can export from Blender as .gltf files which can be imported into Three. If you want a more specialized solution, I'd need to know your use case a little better. How are you building the scenes?
  • I made a 3D Chess board integrated with Lichess using Svelte/Threlte
    1 project | /r/sveltejs | 22 Mar 2023
    Hey, awesome work! Check out gltf.report for a quick and easy tool that can resize textures, prune objects and weld/simplify geometry. I’m not sure what Threlte version you’re using, but starting from Threlte 6 which is coming in the next weeks we’re recommending @threlte/gltf for the best possible gltf workflow. Check out our Discord if you need any help!

What are some alternatives?

When comparing regl and threlte you can also consider the following projects:

ogl - Minimal WebGL Library

flowbite-svelte - Official Svelte components built for Flowbite and Tailwind CSS

curv - a language for making art using mathematics

kit-docs - Documentation integration for SvelteKit.

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

three-graces-svelte-cubed

Microcosm - Re-implementation of Terence M. Welsh's screensaver for the browser

threejs-volumetric-spotlight - Volumetric spotlight with three.js

plotly.js - Open-source JavaScript charting library behind Plotly and Dash

rapier - 2D and 3D physics engines focused on performance.

matrix - matrix (web-based green code rain, made with love)

three-minifier - Minify THREE.js