compile-time-regular-expressions
Allegro
compile-time-regular-expressions | Allegro | |
---|---|---|
26 | 24 | |
3,163 | 1,765 | |
- | 1.2% | |
7.0 | 8.3 | |
10 days ago | 9 days ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
compile-time-regular-expressions
-
Why are strings and IO so complicated?
CTRE (https://github.com/hanickadot/compile-time-regular-expressions) ranges::views (filter, transform, etc.) (C++20) str.find() + str.substr() freopen to stdin + cin >> extraction Parser libraries
- Compile time regular expression in C++
-
What are thoughts on removing regular expression from the standard library?
There are suggestions that should be replaced by the high performance ctre implementation: https://github.com/hanickadot/compile-time-regular-expressions
-
What's the most hilarious use of operator overloading you've seen?
operator"" can be used in a similar way to expression templates (DSLs), where the type of the resulting expression is dependent on the string contents. For example ctre makes use of this to build efficient regular expression parsers, and kumi uses this in conjunction with operator[] to make tuple indexing quite elegant
-
It's easy, I swear! Once you learn a bit about it, you'll be amazed!
Check out https://github.com/hanickadot/compile-time-regular-expressions anything is possible 😂
-
Verify all characters are same except a few
Yes to regex, no to std::regex. Better to use CTRE. Something like "^Hello [0-9]+ how are you" should allow checking if there's a match
-
Constexpr regex parser!
You could compare your implementation with https://github.com/hanickadot/compile-time-regular-expressions and see if there are any ideas you can copy.
- Regex is comically slow. High performance alternatives? (Pattern matching for validation)
-
Regex shootout updated - hyperscan 1st, Rust 2nd, std::regex dead last
std::compile_time_regex would be a nice addition. Something similar to ctre https://github.com/hanickadot/compile-time-regular-expressions Simply letting the compiler generate all the regex parsing machinery at compile time.... And benefitting from compiler optimizations, vectorization, etc...
-
What are some cool modern libraries you enjoy using?
ctre
Allegro
-
Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
-
Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
-
Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
-
Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
-
What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
-
Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
-
What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
-
Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
-
Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
-
Resources for C++
Here's a simple program using Allegro
What are some alternatives?
RE2 - RE2 is a fast, safe, thread-friendly alternative to backtracking regular expression engines like those used in PCRE, Perl, and Python. It is a C++ library.
raylib - A simple and easy-to-use library to enjoy videogames programming
consteval-huffman - Compile-time Huffman coding compression using C++20
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
xorstr - heavily vectorized c++17 compile time string encryption.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
neo-fun - Some library components that didn't quite fit anywhere else...
Godot - Godot Engine – Multi-platform 2D and 3D game engine
C++ Format - A modern formatting library
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
staticvec - Implements a fixed-capacity stack-allocated Vec alternative backed by an array, using const generics.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac