cocos-engine
WickedEngine
cocos-engine | WickedEngine | |
---|---|---|
4 | 9 | |
5,335 | 5,387 | |
2.0% | - | |
9.8 | 9.5 | |
7 days ago | about 15 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cocos-engine
- Not only Unity...
- List of Unity alternatives
- I think Cocos Creator is a better choice than Unity( I try it the whole afternoon) ,even better than Godot ,but why no people talk about it ??COCOS CREATOR SUPPORT H5, android,ios ,windows, Typescript very similar with C# , I think every one should try it !
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Another popular, huge battle-tested opensource engine for you to consider beside Godot, Unreal
MIT lisence: https://github.com/cocos/cocos-engine
WickedEngine
- List of Unity alternatives
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Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- https://github.com/turanszkij/WickedEngine
- WickedEngine: 3D Engine with Modern Graphics
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
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Real-time Rendering engines with a C++ API?
Wicked Engine
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SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
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If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
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A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
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Engines used in the most popular Steam games of 2020
If you want to make your own engine but you need modern advance graphic features out of box. I think Wicked Engine is a good choice. https://github.com/turanszkij/WickedEngine
What are some alternatives?
phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
Snoow - Snoow is a C++ Game Engine with a Level Editor
tinygltf - Header only C++11 tiny glTF 2.0 library
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
vulkan-renderer - Game engine written with C++ and Vulkan.
heaps - Heaps : Haxe Game Framework
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
ostinato - An RPG-town prototype
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
stride-website - This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )