cmake-init-clang-on-windows
Using LLVM Clang on Windows with CMake (by friendlyanon)
raylib
A simple and easy-to-use library to enjoy videogames programming (by raysan5)
cmake-init-clang-on-windows | raylib | |
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9 | 399 | |
9 | 18,907 | |
- | - | |
0.0 | 9.8 | |
over 2 years ago | 7 days ago | |
CMake | C | |
- | zlib License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
cmake-init-clang-on-windows
Posts with mentions or reviews of cmake-init-clang-on-windows.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-29.
- Using Clang on Windows without Visual Studio.
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Best compiler for C99
Or LLVM Clang directly without a pseudo *nix environment: https://github.com/friendlyanon/cmake-init-clang-on-windows
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Cross Compile
While not embedded, but here is an example for compiling with LLVM Clang on Windows without needing vcvarsall.
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Why does Microsoft want to ditch C?
I was informed that this is not the case. lld supports PE/COFF natively on Windows. You just need to provide some flags to use the MSVC .lib and include files to use Clang properly. Or use the vcvarsall, but that's stinky and I don't like having all that env stuff in my terminal all the time.
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Quick guide to Windows programming for Unix/Linux C programmers?
Regarding building, I'd advise staying as far away from Mingw, msys and Cygwin as possible. You can just use LLVM Clang without any issue on Windows. You can keep using vim with Clang tools as if you were on Linux still.
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What Linux distros and environment setup are recommended/optimal for C++ development?
CMake, Clang and Conan work all the same on all operating systems. I don't know why you would like to force yourself into one kind of environment that might not suit your needs in other areas as well. On Windows, you can even use LLVM Clang without godawful hacks like mingw.
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Build2 seems to have the right idea.
From a quick searching I found what it takes to compile a Windows executable on macOS, these flags could be very easily turned into a toolchain file and the situation would be similar on Linux as well.
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Thoughts on build systems?
cmake-init was just for a general project setup. One of the examples in fact shows what a toolchain file should look like.
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Installing c compiler on windows 10.
You can also just use LLVM Clang on Windows. Still requires MSVC installed though, because of link.exe, system .libs and system headers.
raylib
Posts with mentions or reviews of raylib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-10.
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
When comparing cmake-init-clang-on-windows and raylib you can also consider the following projects:
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS
SFML - Simple and Fast Multimedia Library
conan - Conan - The open-source C and C++ package manager
SDL2 - SDL2 bindings to perl
libpq - build2 package for PostgreSQL C client library
bevy - A refreshingly simple data-driven game engine built in Rust
sol2 - `build2` package of `sol2`
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
spdlog - build2 package of the spdlog library
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
cmkr - Modern build system based on CMake and TOML.
SDL - Simple Directmedia Layer
cmake-init-clang-on-windows vs Vcpkg
raylib vs SFML
cmake-init-clang-on-windows vs conan
raylib vs SDL2
cmake-init-clang-on-windows vs libpq
raylib vs bevy
cmake-init-clang-on-windows vs sol2
raylib vs imgui
cmake-init-clang-on-windows vs spdlog
raylib vs bgfx
cmake-init-clang-on-windows vs cmkr
raylib vs SDL