clumsy-graphics
reanimate
clumsy-graphics | reanimate | |
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7 | 14 | |
11 | 1,105 | |
- | 0.6% | |
10.0 | 0.0 | |
over 1 year ago | 5 months ago | |
TypeScript | Haskell | |
GNU General Public License v3.0 or later | LicenseRef-PublicDomain |
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clumsy-graphics
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Reanimate: Haskell library for building declarative animations from SVG graphics
for those interested in a typescript / react alternative checkout https://github.com/clumsycomputer/clumsy-graphics
- clumsy-graphics: a tool for rapidly developing animations where frames are described using svg elements à la react
- built on node => a tool for rapidly developing animations where frames are described using svg elements à la react
- thanks to inkscape, ffmpeg, and countless other opens-source software projects... ive implemented a tool for rapidly developing animations where frames are described using svg elements à la react
- thanks to ffmpeg and inkscape ive implemented a tool for rapidly developing animations where frames are described using svg elements à la react
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Show HN: A novel math library for the TypeScript community
here is a little library of fun math functions and types that have been slowly iterated on in one form or another during my free time for the past decade
the stuff on rhythm is the most fleshed out and should be documented enough for others to dive into
theres also some rough utilities for playing with prime numbers which can be helpful when composing rhythms
the next step for this library is to implement functions and types dealing with the concept of a loop which is a generalization of a circle, ellipse, and egg plus additional features!! this abstraction is what im most excited about right now but the current implementation is rather slow for professional use when dealing with audio/signals
the majority of the code presented here was developed in the context of me playing with simple 2d graphics and animations and thus may hinder more serious use from others. nonetheless i felt like it was time to share
if you want to play around with the code yourself i recommend using a tool that ive been developing that enables rapidly developing animations where frames are described using svg elements ⓐ la react
https://github.com/clumsycomputer/clumsy-graphics
reanimate
- Old blog of Matt Henderson, beautiful math animations
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
What are some alternatives?
plot-create-react-app-exampl
manim - Animation engine for explanatory math videos
prettyavatars - A collection of pretty default avatars to use in your next project ✨
brick - A declarative Unix terminal UI library written in Haskell
clumsy-math - a little library of helpful math utensils 🙂
plot-light - A lightweight plotting library, exporting to SVG
plot-create-react-app-example - An example of Observable Plot with Create React App
OpenGL - Haskell bindings to OpenGL
react-diagrams - a super simple, no-nonsense diagramming library written in react that just works
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
video-cutter - Cut any video online using FFMPEG... no server needed ! (Thanks WebAssembly)
manim - A community-maintained Python framework for creating mathematical animations.