clumsy-graphics
clumsy-math
clumsy-graphics | clumsy-math | |
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7 | 4 | |
11 | 12 | |
- | - | |
10.0 | 3.2 | |
over 1 year ago | 11 months ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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clumsy-graphics
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Reanimate: Haskell library for building declarative animations from SVG graphics
for those interested in a typescript / react alternative checkout https://github.com/clumsycomputer/clumsy-graphics
- clumsy-graphics: a tool for rapidly developing animations where frames are described using svg elements à la react
- built on node => a tool for rapidly developing animations where frames are described using svg elements à la react
- thanks to inkscape, ffmpeg, and countless other opens-source software projects... ive implemented a tool for rapidly developing animations where frames are described using svg elements à la react
- thanks to ffmpeg and inkscape ive implemented a tool for rapidly developing animations where frames are described using svg elements à la react
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Show HN: A novel math library for the TypeScript community
here is a little library of fun math functions and types that have been slowly iterated on in one form or another during my free time for the past decade
the stuff on rhythm is the most fleshed out and should be documented enough for others to dive into
theres also some rough utilities for playing with prime numbers which can be helpful when composing rhythms
the next step for this library is to implement functions and types dealing with the concept of a loop which is a generalization of a circle, ellipse, and egg plus additional features!! this abstraction is what im most excited about right now but the current implementation is rather slow for professional use when dealing with audio/signals
the majority of the code presented here was developed in the context of me playing with simple 2d graphics and animations and thus may hinder more serious use from others. nonetheless i felt like it was time to share
if you want to play around with the code yourself i recommend using a tool that ive been developing that enables rapidly developing animations where frames are described using svg elements ⓐ la react
https://github.com/clumsycomputer/clumsy-graphics
clumsy-math
- clumsy-math: a library / system for generating and analyzing discrete rhythms
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Euclidean Rhythms
not really an FFT approach, but you can take a euclidean rhythm or really any discrete rhythm for that matter and compute its slot weights. checkout https://github.com/clumsycomputer/clumsy-math#rhythm-slot-we... for more details.
you can you a rhythm's slot weights to set a wave's amplitude, phase, or frequency. just need to decide on some continuous <=> discrete mapping
- Show HN: A novel math library for the TypeScript community
What are some alternatives?
plot-create-react-app-exampl
euclidean-sequence - Euclidean pattern generator
prettyavatars - A collection of pretty default avatars to use in your next project ✨
sum - 📘 Sum Utilities
plot-create-react-app-example - An example of Observable Plot with Create React App
react-diagrams - a super simple, no-nonsense diagramming library written in react that just works
reanimate - Haskell library for building declarative animations based on SVG graphics
video-cutter - Cut any video online using FFMPEG... no server needed ! (Thanks WebAssembly)
react-three-fiber - 🇨🇭 A React renderer for Three.js