client-godot VS SatiRogue

Compare client-godot vs SatiRogue and see what are their differences.

SatiRogue

A turn-based dungeon-crawler roguelike RPG, made with Godot 3.x C# + RelEcs (by lewiji)
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client-godot SatiRogue
3 3
16 22
- -
0.0 10.0
over 1 year ago over 1 year ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

client-godot

Posts with mentions or reviews of client-godot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-28.

SatiRogue

Posts with mentions or reviews of SatiRogue. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-14.

What are some alternatives?

When comparing client-godot and SatiRogue you can also consider the following projects:

Mimic - 📡 League from the safety of your toilet.

AvalonMudClient - A Windows MUD client written in C#/WPF for .NET 8.

GodotModulesCSharp-Old - A set of scripts / modules to kick start your C# Godot 3.x game.

rpg-characters - RPG Character Generator. Written in C#.

server - A multi-threaded console / game server that handles logging, user commands and connections from clients.

godot-ink - Ink integration for Godot Engine.

Fall-for-Greed - A survival game I'm working on.

Turks-Crawling-Dungeon - A roguelike by Noah Sotolongo (Mangosauce).

RelEcs - A lightweight and easy to use entity component system with an effective feature set for making games.

TrueUO - https://trueuo.com

Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.