cinolib VS tinyrenderer

Compare cinolib vs tinyrenderer and see what are their differences.

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cinolib tinyrenderer
2 61
825 19,389
- -
8.2 0.0
19 days ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cinolib

Posts with mentions or reviews of cinolib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-14.
  • Anybody else would like a | unary operator?
    2 projects | /r/cpp | 14 Feb 2022
    CinoLib for Geometry Processing (class vec3d),
  • Best realtime mesh library?
    4 projects | /r/GraphicsProgramming | 29 May 2021
    Curious on the opinions here around the best mesh representation / processing library to use in a project. There are quite a few: https://www.graphics.rwth-aachen.de/software/openmesh/ https://www.pmp-library.org/ https://avaxman.github.io/libhedra/ https://github.com/mlivesu/cinolib https://gfx.cs.princeton.edu/proj/trimesh2/

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing cinolib and tinyrenderer you can also consider the following projects:

CGal - The public CGAL repository, see the README below

sokol - minimal cross-platform standalone C headers

pmp-library - The Polygon Mesh Processing Library

raylib - A simple and easy-to-use library to enjoy videogames programming

soft-body-simulator - Soft Body Simulation Viewer for Fast Prototyping

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

vcglib - The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

GraphiteThree - Experimental 3D modeler

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

tetrahedral-subdivision - Tetrahedron cutting demo

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.