cinemachine-basics-1
juicy-springs
cinemachine-basics-1 | juicy-springs | |
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4 | 28 | |
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0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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cinemachine-basics-1
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Still manually controlling your Camera position & rotation? Consider using Cinemachine to simplify your workflow, get smooth, high quality transitions, all with low effort! Learn about the Transposer and Composer for a top-down style game in this Unity Tutorial.
As always, the full project code is available on GitHub for you to play around with.
juicy-springs
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Unity Tutorial in Comments!
Full Tutorial on YouTube
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Game feel boring or bland? Add some JUICE with Springs! This powerful tool can take your simple, boring motion into juicy springy motion in no time flat! Full Tutorial in Comments!
Something a lot of young indies skip over is the "juice factor" of their game. Simple, bland transitions and movement leaves the game feeling boring. This week you can not only learn about Springs and how to use them, but also get a framework to use them in your game today!
What are some alternatives?
line-renderer-collider - Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
3d-model-ui-preview - Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
urp-fading-standard-shaders - Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
raycasting-explained - In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
shadows
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
ai-series-part-42 - Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect from Root Motion.
async-scene-transitions - Learn how to implement a framework to manage animations between scenes.