chimper
tinyrenderer
chimper | tinyrenderer | |
---|---|---|
1 | 64 | |
80 | 22,190 | |
- | 1.2% | |
0.0 | 2.6 | |
almost 3 years ago | about 1 month ago | |
Rust | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chimper
-
Which image viewer with ability to print do we have (does not require xwayland)?
For minimalism and wayland support I've just done a release of my image viewer/editor: https://github.com/pedrocr/chimper
tinyrenderer
- Playing with Code
- Tiny renderer or how OpenGL works: software rendering in 500 lines of code
-
TinyCompiler: A Compiler in a Week-End
That sounds interesting! He seems to have four tiny renderers pinned on his GitHub page; is https://github.com/ssloy/tinyrenderer the one you're recommending? What do you like about it?
-
How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
-
From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
-
Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
-
Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
-
Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
What are some alternatives?
annatar - The Lord of Gifs! ...Hahahaha shut up.
sokol - minimal cross-platform standalone C headers
aladin-lite - An astronomical HiPS visualizer in the browser
tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python
image-sieve - GUI based tool to sort and categorize images written in Rust
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.