cgl
opengl_sky
cgl | opengl_sky | |
---|---|---|
42 | 1 | |
394 | 179 | |
- | - | |
6.7 | 10.0 | |
4 months ago | about 2 years ago | |
C | Objective-C++ | |
MIT License | MIT License |
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cgl
- cgl-rs: Rust OpenGL base library + creative coding + gamedev utilities
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. Along with a Python Port
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. (with over 60+ examples total)
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First attempt to build UI in OpenGL & C
my base code is https://github.com/Jaysmito101/cgl the code for this specifically is extremely dirty (was just experimenting) so i didnt post it publicly
- A collection of about 50+ open source creative coding examples, games, algorithm visualizers, ai projects, purely in C99
- A collection of 50+ creative coding examples, games, algorithm visualizers, ai projects, purely in C99 + creative coding library
- A collection of about 50 creative coding examples, games, algorithm visualizers, ai projects, purely in C99
opengl_sky
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CGL v2.0 (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation
you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).
What are some alternatives?
Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.
opengl-skydome - A fragment-shader skydome implementation
GameSystemsInC - Game systems for games in C. Examples using Raylib.
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
spotify-GL - just a OpenGL spotify ripoff
TJE_Framework - Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).
stb - stb single-file public domain libraries for C/C++
tinyrenderer - A brief computer graphics / rendering course
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —