cgl VS TJE_Framework

Compare cgl vs TJE_Framework and see what are their differences.

cgl

CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation. (by Jaysmito101)

TJE_Framework

Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application). (by jagenjo)
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cgl TJE_Framework
42 1
387 10
- -
7.1 2.9
7 days ago 12 months ago
C C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cgl

Posts with mentions or reviews of cgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-28.

TJE_Framework

Posts with mentions or reviews of TJE_Framework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-22.
  • Simplest graphics programming language/framework
    4 projects | /r/GraphicsProgramming | 22 Mar 2023
    For 3D depends how deep you want to go. 3D by definition is hard as it requires lots of maths. I have my own framework in c++, the one I use with my students but still, lots of low level programming are required: https://github.com/jagenjo/TJE_Framework

What are some alternatives?

When comparing cgl and TJE_Framework you can also consider the following projects:

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

raylib - A simple and easy-to-use library to enjoy videogames programming

opengl_sky - Pure-shader sky and cloud rendering in OpenGL

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

GameSystemsInC - Game systems for games in C. Examples using Raylib.

TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.

Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.

CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.

opengl-skydome - A fragment-shader skydome implementation

Yathsou - RTS Engine in the footsteps of Supreme Commander 1

stb - stb single-file public domain libraries for C/C++

spotify-GL - just a OpenGL spotify ripoff