cgl
Fluid-Simulation-Rendering
cgl | Fluid-Simulation-Rendering | |
---|---|---|
42 | 4 | |
394 | 3 | |
- | - | |
6.7 | 0.0 | |
3 months ago | about 2 years ago | |
C | C | |
MIT License | - |
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cgl
- cgl-rs: Rust OpenGL base library + creative coding + gamedev utilities
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. Along with a Python Port
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. (with over 60+ examples total)
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First attempt to build UI in OpenGL & C
my base code is https://github.com/Jaysmito101/cgl the code for this specifically is extremely dirty (was just experimenting) so i didnt post it publicly
- A collection of about 50+ open source creative coding examples, games, algorithm visualizers, ai projects, purely in C99
- A collection of 50+ creative coding examples, games, algorithm visualizers, ai projects, purely in C99 + creative coding library
- A collection of about 50 creative coding examples, games, algorithm visualizers, ai projects, purely in C99
Fluid-Simulation-Rendering
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No .so files being generated even though target builds successfully
So, in my project : https://github.com/agam-kashyap/Fluid-Simulation-Rendering I am new to Cmake but I think I have correctly linked all the libraries. But for some reason I get this error:
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"Requests Linking to directory "/usr/include" error
Then do the same with FreeGLUT. WE can see that the build script https://github.com/agam-kashyap/Fluid-Simulation-Rendering/blob/main/cmake/Modules/FindFreeGlutBuild.cmake sets the variables GLUT_INCLUDE_DIR and GLUT_LIBRARIES. Use these the same way.
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Error while trying to link OpenGL libraries in my C++ project with CMake
I am fairly new to CMake, so I am not sure what I should change. Any help would be appreciated. Furthermore, I have linked my project -> https://github.com/agam-kashyap/Fluid-Simulation-Rendering if it can help anyone direct me towards a solution.
What are some alternatives?
GameSystemsInC - Game systems for games in C. Examples using Raylib.
Yathsou - RTS Engine in the footsteps of Supreme Commander 1
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
sokol_gp - Minimal modern efficient cross platform 2D graphics painter in C
opengl_sky - Pure-shader sky and cloud rendering in OpenGL
LinaVG - 2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
opengl-skydome - A fragment-shader skydome implementation
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
spotify-GL - just a OpenGL spotify ripoff
php-glfw - 🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)
TJE_Framework - Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).
PortableGL - An implementation of OpenGL 3.x-ish in clean C