Fluid-Simulation-Rendering VS sokol_gp

Compare Fluid-Simulation-Rendering vs sokol_gp and see what are their differences.

Fluid-Simulation-Rendering

Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress. (by agam-kashyap)

sokol_gp

Minimal modern efficient cross platform 2D graphics painter in C (by edubart)
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Fluid-Simulation-Rendering sokol_gp
4 2
3 404
- -
0.0 7.2
almost 2 years ago 2 months ago
C C
- MIT No Attribution
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fluid-Simulation-Rendering

Posts with mentions or reviews of Fluid-Simulation-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-13.

sokol_gp

Posts with mentions or reviews of sokol_gp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-12.

What are some alternatives?

When comparing Fluid-Simulation-Rendering and sokol_gp you can also consider the following projects:

Yathsou - RTS Engine in the footsteps of Supreme Commander 1

ferox - A lightweight 2D physics engine written in C, for educational purposes.

PortableGL - An implementation of OpenGL 3.x-ish in clean C

nanovg-zig - A small anti-aliased hardware-accelerated vector graphics library

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.

raylib - A simple and easy-to-use library to enjoy videogames programming