Fluid-Simulation-Rendering
Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress. (by agam-kashyap)
PortableGL
An implementation of OpenGL 3.x-ish in clean C (by rswinkle)
Fluid-Simulation-Rendering | PortableGL | |
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4 | 7 | |
3 | 1,040 | |
- | - | |
0.0 | 9.1 | |
about 2 years ago | 4 months ago | |
C | C | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fluid-Simulation-Rendering
Posts with mentions or reviews of Fluid-Simulation-Rendering.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-13.
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No .so files being generated even though target builds successfully
So, in my project : https://github.com/agam-kashyap/Fluid-Simulation-Rendering I am new to Cmake but I think I have correctly linked all the libraries. But for some reason I get this error:
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"Requests Linking to directory "/usr/include" error
Then do the same with FreeGLUT. WE can see that the build script https://github.com/agam-kashyap/Fluid-Simulation-Rendering/blob/main/cmake/Modules/FindFreeGlutBuild.cmake sets the variables GLUT_INCLUDE_DIR and GLUT_LIBRARIES. Use these the same way.
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Error while trying to link OpenGL libraries in my C++ project with CMake
I am fairly new to CMake, so I am not sure what I should change. Any help would be appreciated. Furthermore, I have linked my project -> https://github.com/agam-kashyap/Fluid-Simulation-Rendering if it can help anyone direct me towards a solution.
PortableGL
Posts with mentions or reviews of PortableGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-21.
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Olive.c: a simple graphics library that does not have any dependencies
Yeah PortableGL will never be completely fully featured, not even for OpenGL 3.3 since I'll definitely never do the geometry shader and probably not the transform feedback. But specifically it'll never have the earlier immediate mode stuff, or some of the big 4.0 stuff like the tessellation shaders. I have been meaning to add the DSA functions where they make sense. They'd be really simple to implement.
Actually a few days ago someone sent me a pull request adding an interesting project to my README
https://github.com/rswinkle/PortableGL/commit/e0652b4dff266d...
So now if I were to try to sum up all the OpenGL software implementations I can think of,
TinyGL (and modern improved forks) = OpenGL 1.1-1.3 ish
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Hacker News top posts: Dec 31, 2021
PortableGL: An implementation of OpenGL 3.x-ish in clean C\ (23 comments)
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PortableGL: An implementation of OpenGL 3.x-ish in clean C
Not entirely related to the subject of OpenGL, but I really like how the author has decided to lay out this project. It's pretty hard to beat the convenience of a single header (or single header/single source) distribution for C libraries, but library development gets progressively harder as the project gets bigger as more code is added to the (usually hard to navigate) header file. Here, the author does their development with multiple files as one normally would, but when a new version is released they run the generate_gl_h[1] script that concatenates everything into a .h file for distribution. Simple yet flexible! This is also how SQLite[2] distributes its builds. It's a pattern that I'm using myself in some unreleased projects.
[1] https://github.com/rswinkle/PortableGL/blob/master/src/gener...
- Any OpenGL implementations for vector-drawing hardware?
What are some alternatives?
When comparing Fluid-Simulation-Rendering and PortableGL you can also consider the following projects:
cgl - CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
tinygl - TinyGL : a Small, Free and Fast Subset of OpenGL*