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cgl
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
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p5.js
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
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SurveyJS
Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
Hey, I added some quaternion utilities https://github.com/Jaysmito101/cgl/commit/8f67308b2e7d4355b8921182ab19bbd40c47bfc1
API Like p5.js
you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).
you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).
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