CGL v2.0 (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation

This page summarizes the projects mentioned and recommended in the original post on /r/C_Programming

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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  • cgl

    CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.

  • Hey, I added some quaternion utilities https://github.com/Jaysmito101/cgl/commit/8f67308b2e7d4355b8921182ab19bbd40c47bfc1

  • p5.js

    p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

  • API Like p5.js

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
  • opengl_sky

    Pure-shader sky and cloud rendering in OpenGL

  • you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).

  • opengl-skydome

    A fragment-shader skydome implementation

  • you used this project as a base for the procedural sky, didn't you ? Ha, ha, I used the same one. The problem with this shader is that it is quite expensive for the GPU: complicated formula for the sky color and sun (somewhat approximating the Reyleigh/Mie scattering), and the fractal brownian motion (FBM) used for clouds isn't cheap either. I ended using this project for the sky color (since it is entirely texture based, it is super cheap) and a slightly cheaper FBM for the clouds (found on shadertoy, sorry can't find the link).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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