Mono.Cecil
UnrealCLR
Mono.Cecil | UnrealCLR | |
---|---|---|
3 | 37 | |
2,651 | 3,048 | |
- | - | |
2.6 | 2.6 | |
about 1 month ago | 11 months ago | |
C# | C# | |
MIT License | MIT License |
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Mono.Cecil
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Mono.Cecil VS Metalama.Compiler - a user suggested alternative
2 projects | 7 Dec 2023
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C#
You mean Mono Cecil, native IL Emit or Reflection.Emit, or maybe LINQ Expressions?
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Which one is you?
Here's the documentation from a library in a project I'm working on right now: https://github.com/jbevain/cecil/wiki/
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
Fody - Extensible tool for weaving .net assemblies
MonoGame - One framework for creating powerful cross-platform games.
dnSpy
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
ILRepack - Open-source alternative to ILMerge
Stride Game Engine - Stride Game Engine (formerly Xenko)
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
UrhoSharp - Code to integrate with the Urho3D engine
Aspect Injector - AOP framework for .NET (c#, vb, etc)
NConcern - NConcern .NET AOP Framework
Duality - a 2D Game Development Framework