bpaf
rbfx
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bpaf
- bpaf – Command line parser with applicative interface
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Crate to print tables in CLI in a lazy fashion?
If you want to make smart decisions depending on widths of the cells - you have to consume the whole iterator to see what is the widest cell out there, it could be the last one for example. During that iteration you'll want either to store the values somehow or store preformatted bits in a string - something like this https://github.com/pacak/bpaf/blob/master/src/buffer.rs
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Announcing clap-markdown — automatically generate Markdown docs for clap command-line tools
bpaf does it here, giving access to primitives like "dump names of this parser" or "dump help for this subparser": https://github.com/pacak/bpaf/blob/semantic/src/docugen.rs
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Branching based on the return type of a function/closure argument
https://github.com/pacak/bpaf/blob/master/src/from_os_str.rs - a concrete example
- cargo + dynamic shell completion = cauwugo
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Yet another command line argument parser: bpaf 0.6.0
https://github.com/pacak/bpaf/issues/50 - I would appreciate some feedback from a new user on naming conventions used - there or here is fine.
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Design comparison of clap and bpaf (arg parsers)
Most of the code change is here: https://github.com/pacak/bpaf/pull/57 https://github.com/pacak/bpaf/pull/60
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Yet another command line argument parser: bpaf 0.5.5
Something like this, handles example from the ticket at least (sans hex digits) https://github.com/pacak/bpaf/blob/master/examples/sensors.rs
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Yet another command line argument parser: bpaf 0.5.2
see https://github.com/pacak/bpaf/blob/rc-0.5.5/examples/custom_usage.rs
rbfx
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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As of 2023, what is the state of things regarding C/C++ 3D graphics libraries for the web?
Go to: https://github.com/rbfx/rbfx, they have a discord but IIRC it's basically just a CMake build so you flip the flags to say "WebGL" or "Emscripten" or w/e and CMake will basically tell you everything that's wrong.
- rbfx: Game engine with (optional) C# support and WYSIWYG editor.
- Cross-platform open-source game engine with C# support and Unity-like editor
- Rbfx: Open-source game engine with Unity-like editor and C# support
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What are some alternatives?
clap-rs - A full featured, fast Command Line Argument Parser for Rust
urho3d - Game engine
rustc-dev-guide - A guide to how rustc works and how to contribute to it.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
argparse-benchmarks-rs - Collected benchmarks for arg parsing crates written in Rust [Moved to: https://github.com/rosetta-rs/argparse-rosetta-rs]
raylib - A simple and easy-to-use library to enjoy videogames programming
cargo-supply-chain - Gather author, contributor and publisher data on crates in your dependency graph.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rust-argparse - The command-line argument parser library for rust
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
argparse-rosetta-rs - Comparing argparse APIs
SFML - Simple and Fast Multimedia Library