blender-lightprobes VS tinyrenderer

Compare blender-lightprobes vs tinyrenderer and see what are their differences.

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blender-lightprobes tinyrenderer
1 61
17 19,486
- -
10.0 0.0
about 8 years ago 6 months ago
Python C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blender-lightprobes

Posts with mentions or reviews of blender-lightprobes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-31.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing blender-lightprobes and tinyrenderer you can also consider the following projects:

raylib - A simple and easy-to-use library to enjoy videogames programming

sokol - minimal cross-platform standalone C headers

bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust

Graphics - Unity Graphics - Including Scriptable Render Pipeline

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

Vrmac - Vrmac Graphics, a cross-platform graphics library for .NET. Supports 3D, 2D, and accelerated video playback. Works on Windows 10 and Raspberry Pi4.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

UnityCsReference - Unity C# reference source code.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.