black_art_of_3d_game_programming_cd
cgl
black_art_of_3d_game_programming_cd | cgl | |
---|---|---|
1 | 42 | |
6 | 387 | |
- | - | |
10.0 | 7.1 | |
over 1 year ago | 17 days ago | |
C | C | |
- | MIT License |
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black_art_of_3d_game_programming_cd
cgl
- cgl-rs: Rust OpenGL base library + creative coding + gamedev utilities
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. Along with a Python Port
- CGL (C Game/Creative Coding Library) v0.6 : a major release that includes a number of new features and improvements. (with over 60+ examples total)
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First attempt to build UI in OpenGL & C
my base code is https://github.com/Jaysmito101/cgl the code for this specifically is extremely dirty (was just experimenting) so i didnt post it publicly
- A collection of about 50+ open source creative coding examples, games, algorithm visualizers, ai projects, purely in C99
- A collection of 50+ creative coding examples, games, algorithm visualizers, ai projects, purely in C99 + creative coding library
- A collection of about 50 creative coding examples, games, algorithm visualizers, ai projects, purely in C99
What are some alternatives?
RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
opengl_sky - Pure-shader sky and cloud rendering in OpenGL
GameSystemsInC - Game systems for games in C. Examples using Raylib.
Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.
opengl-skydome - A fragment-shader skydome implementation
stb - stb single-file public domain libraries for C/C++
spotify-GL - just a OpenGL spotify ripoff
tinyrenderer - A brief computer graphics / rendering course
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
TJE_Framework - Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).