black_art_of_3d_game_programming_cd VS cgl

Compare black_art_of_3d_game_programming_cd vs cgl and see what are their differences.

black_art_of_3d_game_programming_cd

Content of the "Black Art of 3D Game Programming" companion CD (by 64kramsystem)

cgl

CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation. (by Jaysmito101)
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black_art_of_3d_game_programming_cd cgl
1 42
6 387
- -
10.0 7.1
over 1 year ago 17 days ago
C C
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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black_art_of_3d_game_programming_cd

Posts with mentions or reviews of black_art_of_3d_game_programming_cd. We have used some of these posts to build our list of alternatives and similar projects.

cgl

Posts with mentions or reviews of cgl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-28.

What are some alternatives?

When comparing black_art_of_3d_game_programming_cd and cgl you can also consider the following projects:

RayTracer - Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

opengl_sky - Pure-shader sky and cloud rendering in OpenGL

GameSystemsInC - Game systems for games in C. Examples using Raylib.

Fluid-Simulation-Rendering - Implementation of IISPH and Screen Space Fluid Rendering. Currently in progress.

opengl-skydome - A fragment-shader skydome implementation

stb - stb single-file public domain libraries for C/C++

spotify-GL - just a OpenGL spotify ripoff

tinyrenderer - A brief computer graphics / rendering course

p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —

TJE_Framework - Basic C++ Framework for games, it wraps the basic GPU interface (Meshes, Textures, Shaders, Application).