bevy_xpbd VS bevy_animation_graph

Compare bevy_xpbd vs bevy_animation_graph and see what are their differences.

bevy_xpbd

2D and 3D physics engine based on Extended Position Based Dynamics for Bevy. (by Jondolf)
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bevy_xpbd bevy_animation_graph
5 1
959 63
- -
9.5 8.5
about 1 month ago about 2 months ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_xpbd

Posts with mentions or reviews of bevy_xpbd. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-03.

bevy_animation_graph

Posts with mentions or reviews of bevy_animation_graph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-11.
  • The Bevy Foundation
    2 projects | news.ycombinator.com | 11 Mar 2024
    My personal opinion (and I don't speak for anyone else) is that Bevy 0.13 is usable for 2D games if you use Tiled as your editor. Most 3D games will have to wait until 0.14 (the next release) though, since there isn't animation blending yet (though note [1]), and most 3D games need that. Since I landed animation blending in 0.14, once that version is out I think Bevy will be ready for advanced users who aren't afraid to get their hands dirty to build serious stuff, with using space_editor as your editor.

    [1]: https://github.com/mbrea-c/bevy_animation_graph

What are some alternatives?

When comparing bevy_xpbd and bevy_animation_graph you can also consider the following projects:

vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.

thetawave - A physics based, space shooter game made with Rust and the Bevy engine.

raw-physics - Simple rigid-body physics simulator powered by XPBD.

bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework

term2d - A simple 2d drawing engine for terminal emulators.

GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)

physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.

physx-rs - 🎳 Rust binding for NVIDIA PhysX 🦀

ncube - A Generalized Hypercube Visualizer

emerald - A 2D rust game engine focused on portability.

oxidizy - Life, in its smallest form.

rust-chess-3d - Learning Rust+Bevy using tutorials