bevy_xpbd
bevy_animation_graph
bevy_xpbd | bevy_animation_graph | |
---|---|---|
5 | 1 | |
959 | 63 | |
- | - | |
9.5 | 8.5 | |
about 1 month ago | about 2 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_xpbd
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Bevy XPBD will move away from the XPBD solver in coming months, which is worth bearing in mind if you are considering using it for your project.
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The Bevy Foundation
[2]: https://github.com/Jondolf/bevy_xpbd/issues/346
- Bevy XPBD Moving Away from XPBD Solver over Nvidia Patent
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Bevy XPBD 0.2.0: Spatial queries, Bevy 0.11 support, and a lot more
Bevy XPBD is a 2D and 3D physics engine based on Extended Position Based Dynamics for the Bevy game engine. Unlike most other physics engines in the ecosystem, it uses the ECS directly, which removes the overhead of maintaining a separate physics world and makes the engine feel much more integrated into Bevy.
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Bevy XPBD: A physics engine for the Bevy game engine
Cool! FYI, I just made a PR that adds support for applying a force at a point (and applying torque accordingly) if that's what you meant: https://github.com/Jondolf/bevy_xpbd/pull/58
bevy_animation_graph
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The Bevy Foundation
My personal opinion (and I don't speak for anyone else) is that Bevy 0.13 is usable for 2D games if you use Tiled as your editor. Most 3D games will have to wait until 0.14 (the next release) though, since there isn't animation blending yet (though note [1]), and most 3D games need that. Since I landed animation blending in 0.14, once that version is out I think Bevy will be ready for advanced users who aren't afraid to get their hands dirty to build serious stuff, with using space_editor as your editor.
[1]: https://github.com/mbrea-c/bevy_animation_graph
What are some alternatives?
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
raw-physics - Simple rigid-body physics simulator powered by XPBD.
bevy_dolly - h3r2tic's dolly abstraction layer for the bevy game framework
term2d - A simple 2d drawing engine for terminal emulators.
GameOfLife - Game of Life (2d cellular automata described by John Conway) in C, C++, Javascript, Python, Rust (plain Rust and with GGEZ), and Java (plain Java and with libgdx)
physarum-sim - A simulation of the Physarum Polycephalum slime. Written in Rust and rendered with Bevy.
physx-rs - 🎳 Rust binding for NVIDIA PhysX 🦀
ncube - A Generalized Hypercube Visualizer
emerald - A 2D rust game engine focused on portability.
oxidizy - Life, in its smallest form.
rust-chess-3d - Learning Rust+Bevy using tutorials