bevy_prototype_lyon
bevy_rome
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bevy_prototype_lyon | bevy_rome | |
---|---|---|
6 | 1 | |
565 | 19 | |
- | - | |
4.4 | 4.1 | |
29 days ago | 8 months ago | |
Rust | Rust | |
Apache License 2.0 | - |
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bevy_prototype_lyon
- Canvas API for Bevy?
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Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
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How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
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A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
bevy_rome
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Canvas API for Bevy?
Unfortunately immediate mode 2d graphics is a bit lacking at the moment. Usually rendering is done with entities. Still, there's Vello which seems very promising, but it's still unstable. There's also bevy_keith but it's a bit outdated (0.8)
What are some alternatives?
bevy-website - The source files for the official Bevy website
bones - An easy-to-use game engine for making real games.
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
bevy-parallax - Parallax background plugin for Bevy
rapier - 2D and 3D physics engines focused on performance.
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
vello - An experimental GPU compute-centric 2D renderer.
wgpu-rs - Rust bindings to wgpu native library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy_kira_audio - A Bevy plugin to use Kira for game audio
bevy_spine - Spine runtime for bevy, prototype