bevy_prototype_lyon
bevy_spine
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bevy_prototype_lyon | bevy_spine | |
---|---|---|
6 | 1 | |
565 | 5 | |
- | - | |
4.4 | 0.0 | |
29 days ago | almost 3 years ago | |
Rust | Rust | |
Apache License 2.0 | - |
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bevy_prototype_lyon
- Canvas API for Bevy?
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Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
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How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
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A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
bevy_spine
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Bevy 0.5: data oriented game engine built in Rust
Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable.
Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept.
0: https://github.com/lassade/bevy_spine
What are some alternatives?
bevy-website - The source files for the official Bevy website
bevy - A refreshingly simple data-driven game engine built in Rust
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
wgpu-rs - Rust bindings to wgpu native library
rapier - 2D and 3D physics engines focused on performance.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
StationIapetus - 3rd person shooter in the very early development phase
fonts-of-power - The video game for Fonts of Power. A tabletop roleplaying game made in Rust with Bevy!