bevy_spine
fonts-of-power
bevy_spine | fonts-of-power | |
---|---|---|
1 | 1 | |
5 | 25 | |
- | - | |
0.0 | 7.1 | |
about 3 years ago | almost 2 years ago | |
Rust | Rust | |
- | GNU General Public License v3.0 or later |
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bevy_spine
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Bevy 0.5: data oriented game engine built in Rust
Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable.
Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept.
0: https://github.com/lassade/bevy_spine
fonts-of-power
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Bevy 0.5: data oriented game engine built in Rust
Source-available for now, we're still sorting out the exact licensing strategy.
The Bevy code itself isn't very impressive at all yet; most of the work at the moment is on improving the engine and solving some of the remaining design challenges.
We're currently blocked on "clone-able entities" (and ideally "indexes"), and I'm working on an RFC for each of those.
Source: https://github.com/leafwing-studios/fop-game
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
bevy_prototype_lyon - Draw 2D shapes in Bevy
wgpu-rs - Rust bindings to wgpu native library
StationIapetus - 3rd person shooter in the very early development phase
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy-website - The source files for the official Bevy website