bevy_spine
Spine runtime for bevy, prototype (by lassade)
bevy_prototype_lyon
Draw 2D shapes in Bevy (by Nilirad)
bevy_spine | bevy_prototype_lyon | |
---|---|---|
1 | 6 | |
5 | 626 | |
- | - | |
0.0 | 5.1 | |
about 3 years ago | 24 days ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_spine
Posts with mentions or reviews of bevy_spine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-06.
-
Bevy 0.5: data oriented game engine built in Rust
Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable.
Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept.
0: https://github.com/lassade/bevy_spine
bevy_prototype_lyon
Posts with mentions or reviews of bevy_prototype_lyon.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-30.
- Canvas API for Bevy?
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Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
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How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
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Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
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A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
What are some alternatives?
When comparing bevy_spine and bevy_prototype_lyon you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
bevy-website - The source files for the official Bevy website