bevy_spine VS RG3D

Compare bevy_spine vs RG3D and see what are their differences.

bevy_spine

Spine runtime for bevy, prototype (by lassade)

RG3D

3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)
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bevy_spine RG3D
1 40
5 3,193
- -
0.0 9.8
almost 3 years ago over 2 years ago
Rust Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_spine

Posts with mentions or reviews of bevy_spine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-06.
  • Bevy 0.5: data oriented game engine built in Rust
    10 projects | news.ycombinator.com | 6 Apr 2021
    Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable.

    Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in particular, they've been prototyping with a crate of their own [0] to hook into Bevy that seems like an excellent proof-of-concept.

    0: https://github.com/lassade/bevy_spine

RG3D

Posts with mentions or reviews of RG3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.