bevy_crossterm
Crossterm plugin for the bevy game engine (by octotep)
roguelike-bevy-crossterm
Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
bevy_crossterm | roguelike-bevy-crossterm | |
---|---|---|
4 | 1 | |
90 | 4 | |
- | - | |
0.0 | 1.8 | |
over 2 years ago | over 3 years ago | |
Rust | Rust | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy_crossterm
Posts with mentions or reviews of bevy_crossterm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-01.
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Bevy ECS or custom implementation?
I'm also using Crossterm to update the terminal (e.g. moving a player through a map grid). The game uses single characters to represent players, enemies and places. Would the Crossterm plugin be useful here?
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Starting with Bevy, trying to draw the tilemap. Need some help.
Add bevy-crossterm and modify the crossterm app. As a note, it appears that bevy-crossterm is only working right now for bevy version 0.4, though there appears to be a working pull request for 0.5.
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Does bevy support sending games to the console? How to do?
https://github.com/octotep/bevy_crossterm/ (will need a refresh)
- Bevy_crossterm: Program terminal games using bevy and crossterm
roguelike-bevy-crossterm
Posts with mentions or reviews of roguelike-bevy-crossterm.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-04.
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Starting with Bevy, trying to draw the tilemap. Need some help.
Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.
What are some alternatives?
When comparing bevy_crossterm and roguelike-bevy-crossterm you can also consider the following projects:
bevy_ascii_terminal - A simple terminal for rendering ascii in bevy.
tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach
bevy - A refreshingly simple data-driven game engine built in Rust
BevyRoguelike - Roguelike game using Rust and the Bevy engine
bevy_tilemap - Tilemap with chunks for the Bevy game engine.
templates - Templates for bootstrapping a Rust TUI application with Ratatui
bevy_prototype_lyon - Draw 2D shapes in Bevy
mini-me - Inline multiline text-editor/prompt written in Rust.
bevy_crossterm vs bevy_ascii_terminal
roguelike-bevy-crossterm vs tui-realm
bevy_crossterm vs bevy
roguelike-bevy-crossterm vs BevyRoguelike
bevy_crossterm vs bevy_tilemap
roguelike-bevy-crossterm vs templates
bevy_crossterm vs BevyRoguelike
roguelike-bevy-crossterm vs bevy_prototype_lyon
roguelike-bevy-crossterm vs mini-me
roguelike-bevy-crossterm vs bevy_tilemap
roguelike-bevy-crossterm vs bevy