bevy_crossterm VS roguelike-bevy-crossterm

Compare bevy_crossterm vs roguelike-bevy-crossterm and see what are their differences.

bevy_crossterm

Crossterm plugin for the bevy game engine (by octotep)

roguelike-bevy-crossterm

Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm. (by AlephAlpha)
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bevy_crossterm roguelike-bevy-crossterm
4 1
90 4
- -
0.0 1.8
over 2 years ago over 3 years ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy_crossterm

Posts with mentions or reviews of bevy_crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-01.

roguelike-bevy-crossterm

Posts with mentions or reviews of roguelike-bevy-crossterm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-04.
  • Starting with Bevy, trying to draw the tilemap. Need some help.
    6 projects | /r/rust_gamedev | 4 Dec 2021
    Modify the roguelike to use bevy's ECS with a shadow buffer for position-based calculations specific to the roguelike. And then see where I'm at and then add to the look-up by value discussion referenced above. Step 2 is probably not required, but I had expected that bevy_crossterm would be a fairly easy transition (it was not) because the crate has been around for awhile and there's already another roguelike started using TheBracket's roguelike tutorial.

What are some alternatives?

When comparing bevy_crossterm and roguelike-bevy-crossterm you can also consider the following projects:

bevy_ascii_terminal - A simple terminal for rendering ascii in bevy.

tui-realm - 👑 tui-rs framework to build stateful applications with a React/Elm inspired approach

bevy - A refreshingly simple data-driven game engine built in Rust

BevyRoguelike - Roguelike game using Rust and the Bevy engine

bevy_tilemap - Tilemap with chunks for the Bevy game engine.

templates - Templates for bootstrapping a Rust TUI application with Ratatui

bevy_prototype_lyon - Draw 2D shapes in Bevy

mini-me - Inline multiline text-editor/prompt written in Rust.