bevy-parallax
bitmapflow
bevy-parallax | bitmapflow | |
---|---|---|
1 | 4 | |
105 | 427 | |
1.9% | - | |
6.2 | 0.0 | |
about 1 month ago | over 2 years ago | |
Rust | Rust | |
MIT License | - |
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bevy-parallax
bitmapflow
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Whats the most efficient way to work with sprites and equipment swapping, if I don't want to use rigging with simple transform deforming?
This is a nifty app that actually generates inbetween frames for you. I haven't used it beyond trying it out a few times long ago, but it actually worked really well at the time.
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Introducing Bitmapflow - a tool to generate inbetweens for animated sprites (made with godot-rust)
You can download it here and you can get the source code here. Windows only for now, sorry my Linux and Mac friends! (Although theoretically you should be able to get it to work if you compile it from source)
You can download it from the releases page. Windows only for now, sorry my Linux and Mac friends!
What are some alternatives?
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