bitmapflow
A tool to generate inbetweens for animated sprites, written in godot-rust (by Bauxitedev)
rust-blog
Educational blog posts for Rust beginners (by pretzelhammer)
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bitmapflow | rust-blog | |
---|---|---|
4 | 63 | |
427 | 6,608 | |
- | - | |
0.0 | 5.0 | |
over 2 years ago | about 2 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bitmapflow
Posts with mentions or reviews of bitmapflow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-26.
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Whats the most efficient way to work with sprites and equipment swapping, if I don't want to use rigging with simple transform deforming?
This is a nifty app that actually generates inbetween frames for you. I haven't used it beyond trying it out a few times long ago, but it actually worked really well at the time.
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Introducing Bitmapflow - a tool to generate inbetweens for animated sprites (made with godot-rust)
You can download it here and you can get the source code here. Windows only for now, sorry my Linux and Mac friends! (Although theoretically you should be able to get it to work if you compile it from source)
You can download it from the releases page. Windows only for now, sorry my Linux and Mac friends!
rust-blog
Posts with mentions or reviews of rust-blog.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-04.
- Common Rust Lifetime Misconceptions
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What are some good resources for experienced programmers new to Rust to learn about lifetimes?
Hands down the best resource (after you've had sufficient experience with Rust, especially so) - https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md
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How can a parameter type `T` be not long living enough?
I really really recommend reading this to understand lifetimes and generics in Rust better.
- What learning resource has had the greatest impact in elevating your understanding and knowledge of Rust?
- I do not understand why Sized bound prevents a trait from being used as a trait object.
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Lifetime annotations: why doesn't Rust?
It's already now that the elided lifetimes are not always correct, as pointed out in Common Rust Lifetime Misconceptions (No 5) by pretzelhammer.
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Anything C can do Rust can do Better
Common Rust Lifetime Misconceptions - kirill
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Resources on Lifetimes
Probably a bit more advanced than what you asked about, but still possibly useful: Common Rust Lifetime Misconceptions by /u/pretzelhammer.
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Borrow checker puzzles
This helped me a lot understanding Rust ownership rules and lifetimes: https://github.com/pretzelhammer/rust-blog/blob/master/posts/common-rust-lifetime-misconceptions.md