basis_universal VS fpng

Compare basis_universal vs fpng and see what are their differences.

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basis_universal fpng
15 10
2,573 830
0.7% -
4.7 4.1
3 months ago 5 months ago
C++ C
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

basis_universal

Posts with mentions or reviews of basis_universal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • The Near-Lossless Image Formats Using Ultra-Fast LZ Codecs
    2 projects | news.ycombinator.com | 3 Apr 2023
    The author of the OP also develops Basis, which is designed to take advantage of GPU texture compression formats. GPU formats have a fixed bitrate which makes them efficient to sample but not the most efficient to transmit, so Basis layers on a second level of compression that unpacks into a GPU texture.

    https://github.com/BinomialLLC/basis_universal

  • Why do games need so much RAM?
    1 project | /r/gamedev | 5 Feb 2023
    You might find https://github.com/BinomialLLC/basis_universal interesting :)
  • Hello, PNG
    13 projects | news.ycombinator.com | 18 Jan 2023
    Erm, aren't both WebP and PNG rather useless for games? How do you convert those formats into one of the hardware-compressed texture formats consumed by the GPU (like BCx, ETC or ASTC)? Without those you're wasting a ton of GPU memory bandwidth when sampling textures.

    (there are some alternatives, like https://github.com/BinomialLLC/basis_universal, or http://www.radgametools.com/oodletexture.htm)

  • Have any of the big game engines shown interest in JXL?
    2 projects | /r/jpegxl | 14 Dec 2022
    In addition to this, texture compression is optimized for random access and has to use a fixed amount of bytes per each block, but there is a possibility to further compress this during the delivery. This is called the supercompression and Basis Universal is a good example of this. JPEG XL is also based on tiles for parallel decoding, but those tiles are too large (128x128 minimum, compare with 12x12 maximum of ASTC) so it is not yet suitable for GPU as it stands.
  • Brotli-G: A GPU compression/decompression standard for digital assets
    1 project | news.ycombinator.com | 22 Nov 2022
    Im interested to see what image format specific compressors go gpu. JpegXL, AVIF, WebP... who wants to show up & throw down? Or even just fastpng?

    Meanwhile we dont really hear or regard many of the gpu-oriented compression techs. TIL Basis/KTX2 is itself zstd compressed (formerly LZ apparently?). https://github.com/BinomialLLC/basis_universal

  • An efficient image format for SDL
    4 projects | /r/gamedev | 28 Sep 2022
    You could check out Binomial's basis_universal. After Google bought them, they open sourced it and allowed use for free.
  • Show HN: 3D live tracking two climbers attempting a Sierra Nevada record
    1 project | news.ycombinator.com | 6 Jul 2022
  • Compressed Texture Converter/Writer
    4 projects | /r/opengl | 30 Mar 2022
    Another alternative you should consider is https://github.com/BinomialLLC/basis_universal
  • What image formats do you support?
    4 projects | /r/gameenginedevs | 28 Mar 2022
    Simple, open-source, standardized and supports every GPU-oriented format around. And, built-in library support for https://github.com/BinomialLLC/basis_universal
  • Rasterization in slow motion
    4 projects | /r/GraphicsProgramming | 27 Jan 2022
    Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal

fpng

Posts with mentions or reviews of fpng. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-13.
  • png crate gets an ultrafast compression mode, up to 4x faster decompression
    6 projects | /r/rust | 13 Apr 2023
    When the QOI format was first announced it wasn't clear that was even possible while keeping PNG format compatibility. But the fpng and fpnge C/C++ libraries showed it was, and today you can take advantage of those advances in a general purpose PNG library in Rust!
  • Hello, PNG
    13 projects | news.ycombinator.com | 18 Jan 2023
    CRC is a table and 5 lines of code. That's trivial.

    >zlib is 23k lines

    It's not needed to make a PNG reader/writer. zlib is massive overkill for only making a PNG reader or writer. Here's a tiny deflate/inflate code [2] under 1k lines (and could be much smaller if needed).

    stb[0] has single headers of ~7k lines total including all of the formats PNG, JPG, BMP,. PSD, GIF, HDR, and PIC. Here's [1] a 3k lines single file PNG version with tons if #ifdefs for all sorts of platforms. Removing those and I'd not be surprised if you could not do it in ~1k lines (which I'd consider quite simple compared to most of todays' media formats).

    >Of course they're not common formats so you're stuck with complex formats like PNG

    BMP is super common and easy to use anywhere.

    I use flat image files all the time for quick and dirty stuff. They quickly saturate disk speeds and networking speeds (say recording a few decent speed cameras), and I've found PNG compression to alleviate those saturate CPU speeds (some libs are super slow, some are vastly faster). I've many times made custom compression formats to balance these for high performance tools when neither things like BMPs or things like PNG would suffice.

    [0] https://github.com/nothings/stb

    [1] https://github.com/richgel999/fpng/blob/main/src/fpng.cpp

    [2] https://github.com/jibsen/tinf/tree/master/src

  • Quite OK Image is now my favorite asset format
    9 projects | news.ycombinator.com | 18 Dec 2022
  • Computing Adler32 Checksums at 41 GB/s
    5 projects | news.ycombinator.com | 7 Aug 2022
    This was actually considered, and other libraries do ignore checksums, or at least have options to:

    https://github.com/richgel999/fpng/issues/9

  • QOI – The Quite OK Image Format
    8 projects | news.ycombinator.com | 1 Apr 2022
    In the other direction, you can target a subset of PNG to get less optimized images but with QOI-like encode and decode speed: https://github.com/richgel999/fpng
  • ReShade 5.0 Released!
    1 project | /r/pcgaming | 2 Feb 2022
    On specific operations like screenshots for example the new version is WAY faster though. We were using stb_image_write.h but switched to fpng which promised 12-19x faster compression at smaller sizes. That and the fact that screenshot saving have now been given it's own thread so it now longer causes a small stutter like when it was on the main thread, means that screenshot are now near instantaneous.
  • QOI – The “Quite OK Image Format” for fast, lossless image compression
    7 projects | news.ycombinator.com | 23 Dec 2021
    I think QOI inspired the creation of https://github.com/richgel999/fpng which creates standard PNGs and compares itself directly to QOI.
  • Losslessly compresses RGB and RGBA images to a similar size of PNG, while offering a 20x-50x speedup in compression and 3x-4x speedup in decompression
    3 projects | /r/programming | 20 Dec 2021
    BTW, today I found this fpng-fast PNG writer. There is a comparison with QOI in the readme.

What are some alternatives?

When comparing basis_universal and fpng you can also consider the following projects:

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

qoi - The “Quite OK Image Format” for fast, lossless image compression

KTX-Software - KTX (Khronos Texture) Library and Tools

fpnge - Demo of a fast PNG encoder.

crunch - Advanced DXTc texture compression and transcoding library

libdeflate - Heavily optimized library for DEFLATE/zlib/gzip compression and decompression

VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

oss-nvjpg - Hardware-accelerated JPEG decoding on the Nvidia Tegra X1

stb - stb single-file public domain libraries for C/C++

PNG-spec - Maintenance of the PNG specification

acl - Animation Compression Library

php-qoi - QOI image encoder and decoder written in pure PHP