basis_universal VS VK-GL-CTS

Compare basis_universal vs VK-GL-CTS and see what are their differences.

basis_universal

Basis Universal GPU Texture Codec (by BinomialLLC)

VK-GL-CTS

Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests (by KhronosGroup)
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basis_universal VK-GL-CTS
15 17
2,550 493
1.1% 1.4%
4.7 9.9
about 2 months ago 6 days ago
C++ C++
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

basis_universal

Posts with mentions or reviews of basis_universal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.

VK-GL-CTS

Posts with mentions or reviews of VK-GL-CTS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-15.

What are some alternatives?

When comparing basis_universal and VK-GL-CTS you can also consider the following projects:

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

crunch - Advanced DXTc texture compression and transcoding library

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

magnum-examples - Examples for the Magnum C++11 graphics engine

KTX-Software - KTX (Khronos Texture) Library and Tools

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

bimg - Image library.

qoi2-bikeshed - "Quite OK Image" version 2 discussions

stb - stb single-file public domain libraries for C/C++

acl - Animation Compression Library

vulkan_renderer - A toy renderer written in C using Vulkan to perform real-time ray tracing research.