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InfluxDB
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In addition to this, texture compression is optimized for random access and has to use a fixed amount of bytes per each block, but there is a possibility to further compress this during the delivery. This is called the supercompression and Basis Universal is a good example of this. JPEG XL is also based on tiles for parallel decoding, but those tiles are too large (128x128 minimum, compare with 12x12 maximum of ASTC) so it is not yet suitable for GPU as it stands.
There's a PR which adds JPEG-XL and AVIF support in Ren'py waiting to be merged: https://github.com/renpy/renpy/pull/3906
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