Have any of the big game engines shown interest in JXL?

This page summarizes the projects mentioned and recommended in the original post on /r/jpegxl

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  • basis_universal

    Basis Universal GPU Texture Codec

  • In addition to this, texture compression is optimized for random access and has to use a fixed amount of bytes per each block, but there is a possibility to further compress this during the delivery. This is called the supercompression and Basis Universal is a good example of this. JPEG XL is also based on tiles for parallel decoding, but those tiles are too large (128x128 minimum, compare with 12x12 maximum of ASTC) so it is not yet suitable for GPU as it stands.

  • RenPy

    The Ren'Py Visual Novel Engine

  • There's a PR which adds JPEG-XL and AVIF support in Ren'py waiting to be merged: https://github.com/renpy/renpy/pull/3906

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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