basis_universal VS canvas_ity

Compare basis_universal vs canvas_ity and see what are their differences.

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basis_universal canvas_ity
15 7
2,573 318
0.7% -
4.7 2.5
3 months ago 2 months ago
C++ C++
Apache License 2.0 ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

basis_universal

Posts with mentions or reviews of basis_universal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-03.
  • The Near-Lossless Image Formats Using Ultra-Fast LZ Codecs
    2 projects | news.ycombinator.com | 3 Apr 2023
    The author of the OP also develops Basis, which is designed to take advantage of GPU texture compression formats. GPU formats have a fixed bitrate which makes them efficient to sample but not the most efficient to transmit, so Basis layers on a second level of compression that unpacks into a GPU texture.

    https://github.com/BinomialLLC/basis_universal

  • Why do games need so much RAM?
    1 project | /r/gamedev | 5 Feb 2023
    You might find https://github.com/BinomialLLC/basis_universal interesting :)
  • Hello, PNG
    13 projects | news.ycombinator.com | 18 Jan 2023
    Erm, aren't both WebP and PNG rather useless for games? How do you convert those formats into one of the hardware-compressed texture formats consumed by the GPU (like BCx, ETC or ASTC)? Without those you're wasting a ton of GPU memory bandwidth when sampling textures.

    (there are some alternatives, like https://github.com/BinomialLLC/basis_universal, or http://www.radgametools.com/oodletexture.htm)

  • Have any of the big game engines shown interest in JXL?
    2 projects | /r/jpegxl | 14 Dec 2022
    In addition to this, texture compression is optimized for random access and has to use a fixed amount of bytes per each block, but there is a possibility to further compress this during the delivery. This is called the supercompression and Basis Universal is a good example of this. JPEG XL is also based on tiles for parallel decoding, but those tiles are too large (128x128 minimum, compare with 12x12 maximum of ASTC) so it is not yet suitable for GPU as it stands.
  • Brotli-G: A GPU compression/decompression standard for digital assets
    1 project | news.ycombinator.com | 22 Nov 2022
    Im interested to see what image format specific compressors go gpu. JpegXL, AVIF, WebP... who wants to show up & throw down? Or even just fastpng?

    Meanwhile we dont really hear or regard many of the gpu-oriented compression techs. TIL Basis/KTX2 is itself zstd compressed (formerly LZ apparently?). https://github.com/BinomialLLC/basis_universal

  • An efficient image format for SDL
    4 projects | /r/gamedev | 28 Sep 2022
    You could check out Binomial's basis_universal. After Google bought them, they open sourced it and allowed use for free.
  • Show HN: 3D live tracking two climbers attempting a Sierra Nevada record
    1 project | news.ycombinator.com | 6 Jul 2022
  • Compressed Texture Converter/Writer
    4 projects | /r/opengl | 30 Mar 2022
    Another alternative you should consider is https://github.com/BinomialLLC/basis_universal
  • What image formats do you support?
    4 projects | /r/gameenginedevs | 28 Mar 2022
    Simple, open-source, standardized and supports every GPU-oriented format around. And, built-in library support for https://github.com/BinomialLLC/basis_universal
  • Rasterization in slow motion
    4 projects | /r/GraphicsProgramming | 27 Jan 2022
    Yep. That lib is great. And, similarly https://github.com/nfrechette/acl and https://github.com/BinomialLLC/basis_universal

canvas_ity

Posts with mentions or reviews of canvas_ity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    I have a small TTF implementation that's in the neighborhood of that size and is open source. It's part of my canvas_ity single-header library [0] that's around 2300 LOC / 36 KB object size and implements a C++ version of most of the 2D HTML5 canvas spec [1].

    The core implementation of the TTF parsing and drawing is in L1526-L1846 with another small bit at L3205-L3274 of src/canvas_ity.hpp.

    It's something of a toy implementation that only supports western left-to-right text, and doesn't do any hinting at all, nor kerning, nor shaping. But it's enough to draw a basic "Hello world!" using any typical TTF file.

    The test suite in test/test.cpp L84-304 embeds a few custom Base64-encoded TTF files. They're small and only have a few glyphs but they do exercise a number of interesting edge cases in the OpenType TTF spec [2]. Have a look at the HTML5 port of the test suite at test/test.html in different browsers to see how their canvas implementations render those fonts.

    [0] https://github.com/a-e-k/canvas_ity

    [1] https://www.w3.org/TR/2015/REC-2dcontext-20151119/

    [2] https://standards.iso.org/ittf/PubliclyAvailableStandards/c0...

  • The Lone Developer Problem
    3 projects | news.ycombinator.com | 27 Feb 2023
    Agreed, that sort of documentation is pure gold when done well.

    It's something I always try to pay forward by doing in my own code. For example, one of my own solo projects was an STB-style single-header -like rasterizer library for C++. I started the implementation half of the library with a short outline of the rendering pipeline's dataflow and the top-level functions responsible for each stage:

    https://github.com/a-e-k/canvas_ity/blob/f32fbb37e2fe7c0fcae...

  • Ask HN: What have you created that deserves a second chance on HN?
    44 projects | news.ycombinator.com | 26 Jan 2023
    https://github.com/a-e-k/canvas_ity

    This is an STB-style single-header C++ library with no dependencies beyond the standard C++ library. In about 2300 lines of 78-column code (not counting blanks or comments), or 1300 semicolons, it implements an API based on the basic W3C specification to draw 2D vector graphics into an image buffer:

    - Strokes and fills (with antialiasing and gamma-correct blending)

    - Linear and radial gradients

    - Patterns (with repeat modes and bi-cubic resampling)

    - Line caps and line joins (handling high curvature)

    - Dash patterns and dash offsets

    - Transforms

    - Lines, quadratic and cubic Beziers, arcs, and rectangles

    - Text (very basic, but does its own TTF font file parsing!)

    - Raster images (i.e., sprites)

    - Clipping (via masking)

    - Compositing modes (Porter-Duff)

    - Drop shadows with Gaussian blurs

    I also uncovered a number of interesting browser quirks along the way with the HTML5 port of my testing suite.

  • Hello, PNG
    13 projects | news.ycombinator.com | 18 Jan 2023
  • A tiny, single-header -like 2D rasterizer for C++
    1 project | news.ycombinator.com | 10 Oct 2022
  • canvas_ity - A tiny, single-header <canvas>-like 2D rasterizer
    2 projects | /r/cpp | 10 Oct 2022
    Repository: https://github.com/a-e-k/canvas_ity
  • Show HN: Canvas_ity – A tiny, single-header -like 2D rasterizer for C++
    1 project | news.ycombinator.com | 9 Oct 2022

What are some alternatives?

When comparing basis_universal and canvas_ity you can also consider the following projects:

zig-gamedev - Main monorepo for @zig-gamedev libs and example applications

nanovgXC - Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL

KTX-Software - KTX (Khronos Texture) Library and Tools

tinf - Tiny inflate library (inflate, gzip, zlib)

crunch - Advanced DXTc texture compression and transcoding library

Tephra - A modern, high-performance C++17 graphics and compute library based on Vulkan

VK-GL-CTS - Khronos Vulkan, OpenGL, and OpenGL ES Conformance Tests

art - @Bigfan/art is a React custom renderer for HTML5 Canvas.

stb - stb single-file public domain libraries for C/C++

osxphotos - Python app to work with pictures and associated metadata from Apple Photos on macOS. Also includes a package to provide programmatic access to the Photos library, pictures, and metadata.

acl - Animation Compression Library

fpng - Super fast C++ .PNG writer/reader