azure-sdk-for-rust
gdnative
azure-sdk-for-rust | gdnative | |
---|---|---|
9 | 93 | |
650 | 3,565 | |
2.6% | 0.5% | |
9.3 | 7.2 | |
2 days ago | 21 days ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
azure-sdk-for-rust
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What features would you consider missing/nice to haves for backend web development in Rust?
Take a look at this https://github.com/Azure/azure-sdk-for-rust
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Should we switch to Rust?
Source: I'm an active contributor to the Azure SDK for Rust
- Mark Russinovich (Azure CTO): "it's time to halt starting any new projects in C/C++ and use Rust"
- `into_future` has been stabilized!
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Experience 6 Months of Go
FWIW, AWS now have an official SDK for Rust in beta:
https://aws.amazon.com/sdk-for-rust/
There are people at Microsoft working on a Rust SDK for Azure, but it's explicitly a volunteer effort at the moment:
https://github.com/Azure/azure-sdk-for-rust
These days I probably would not look at any language that did not have SDKs for AWS and Azure, for similar reasons.
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Help Microsoft shape the Azure SDK for Rust
Incidentally I have posted this today so if you believe in that feel free to put a thumb up there to voice support. I would be more than happy to extract the relevant parts of my code and contribute it there. https://github.com/Azure/azure-sdk-for-rust/issues/731
- Feedback on the unofficial rust SDK
- Has anyone built azure functions with Rust ? Functions with which you can say upload to a blob storage in azure ? Any GitHub repos / articles are appreciated!
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What's everyone working on this week (9/2021)?
As for this week specifically, I'm trying to figure out the first bits of building a web service... aka authentication. Toying with Azure Active Directory right now, using the still-unofficial and incomplete Azure SDK for Rust. We'll see how that goes...
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
mp4 - MP4 library, CLI tool, server
bevy - A refreshingly simple data-driven game engine built in Rust
field_names - proc-macro for accessing struct field names at runtime
Godot - Godot Engine – Multi-platform 2D and 3D game engine
rustfuif - Performance & correctness oriented beursfuif implementation in rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
profligate - Caesar cipher library with automatic letter-frequency decryption.
macroquad - Cross-platform game engine in Rust.
objstor - object store
wgpu - Cross-platform, safe, pure-rust graphics api.
rust - Empowering everyone to build reliable and efficient software.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.