awesome
love
awesome | love | |
---|---|---|
223 | 258 | |
6,115 | 4,415 | |
0.6% | 3.3% | |
7.2 | 9.7 | |
8 days ago | 1 day ago | |
Lua | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome
-
Hyprland Crash Course
https://github.com/awesomeWM/awesome/issues/3132
- Size of clients in the Master area
-
Any plans on porting to wayland?
i'm reading this issue and this thread as i'm looking into migrate to wayland, since sooner or later we'll apparently have (i know this won't be very soon, but wayland is more and more mainstream). I know "any update on this?" is very annoying, and that's why i'm not open an issue, but... Any update on this?
-
selecting menu options without releasing right click
I guess, it's not supported at the moment or you'll have to do some hacks.. There is this issue (#3777) with the same problem.
-
[HELP] Dynamically change menu item title based on client.focus.maximized state
This is the correction in awesome-git: https://github.com/awesomeWM/awesome/pull/3657/files
- How to replicate this desktop?
-
A linux newbie has installed and configured Arch. Minimalist graphical capabilities?
I use the Awesome Window Manager. At it's core, it's a little difficult to figure out. But once you get the hang of assigning hot keys and whatnot, You'll be able to use it more fluently. I use it on all 3 of my machines (two desktops and one laptop). I Love it! I copy my configs from the machine I started it with and put them on the other 2 machines. Works great!
-
How to install and setup lightdm and awesomewm?
git clone https://github.com/awesomeWM/awesome.git
- awful.keygrabber help
- new to awesome
love
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
-
Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
-
Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
-
Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
-
Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
-
How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
-
Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
-
Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
-
How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
-
I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
Hyprland - Hyprland is a highly customizable dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
raylib - A simple and easy-to-use library to enjoy videogames programming
i3 - A tiling window manager for X11
Godot - Godot Engine – Multi-platform 2D and 3D game engine
dunst - Lightweight and customizable notification daemon
MonoGame - One framework for creating powerful cross-platform games.
pywal - 🎨 Generate and change color-schemes on the fly.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
Hardcode-Tray - Fixes Hardcoded tray icons in Linux
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
sway - i3-compatible Wayland compositor
bevy - A refreshingly simple data-driven game engine built in Rust