awesome-gbdev
gbdk-2020
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awesome-gbdev | gbdk-2020 | |
---|---|---|
17 | 24 | |
3,822 | 1,536 | |
1.4% | 2.1% | |
5.6 | 9.2 | |
3 months ago | 9 days ago | |
C | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
awesome-gbdev
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i want to make a gb emulator, but i dont know where to start
Use https://gbdev.io/pandocs/ , https://gbdev.io/gb-opcodes/optables/ and https://github.com/gbdev/awesome-gbdev to get started.
- What are some gb/gbc games that don’t have internal batteries? I keep looking online but can’t find any answer
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How realistic is it to do Game Boy games?
It's possible. There are various options for Game Boy development kits. The Awesome Game Boy Development list would be my starting point, I think.
- Game Boy Development – A list of Game Boy development resources
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2021 Works of my upcoming game boy game =) (except the one with color)
This is the github community to start https://github.com/gbdev/awesome-gbdev I would recommend you start first with gbsutdio, you can achive something like that that with the new update and is easy to use.
- How I can make Game Boy Color games?
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GitHub – hackerkid/Mind-Expanding-Books: Books everyone should read
Counterpoint here: I recently used awesome-gbdev[0] and found it fantastic. Not starred or bookmarked though!
[0] https://github.com/gbdev/awesome-gbdev
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What are good systems to emulate for learning purposes?
But sticking with GB: Have you seen awesome-gbdev? There's some great stuff in there.
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GB Studio or Game Boy Development Kit for Game Boy game development?
I suggest looking here: https://gbdev.io/
gbdk-2020
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GB Studio: Drag and drop retro game creator for GameBoy
If you want to program the Gameboy or Gameboy color with C or C++ the SDCC compiler is typically used: https://sdcc.sourceforge.net/ There's a ton of good info and dev tools here: https://github.com/gbdk-2020/gbdk-2020
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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any resources for expanding on ECS?
I was messing around with GBDK just last night, so I'm in no position to poke fun at you ;)
- Call of Duty: Retro Warfare
- What personal projects can you do with C++?
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Yo people I'm working on a GB Homebrew game in C and need some help running 2 loops at once I'll go into detail in the body
There is a c library for this. https://github.com/gbdk-2020/gbdk-2020
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I released a new game compatible with Game Boy Color!
If you have some programming experience, you can make your game using languages like C and assembly. However, you don’t need to know how to code to start making your own game. There’s a free and open source game creator named GB Studio, that allows you to create your own title using a drag and drop tool. In this case, I decided to use C with the GBDK 2020 library for my project, as it gave me adequate flexibility without the need to dive into a low-level language like assembly to do so. You can read this guide to choose which tool suits you best.
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Gameboy Homebrew Tutorial for Space Invaders
Last year i got started making Gameboy homebrew games. As a way to better learn the process, i decided to try re-making some classic games. In addition, i would post a tutorial. They say "In learning you teach, and in teaching you learn". This rings true for me, as in writing these tutorials it forces me to really analyze what aspects of game development i understand and what aspects i do not. Most recently i remade Space Invaders using GBDK-2020 and C. All source code and assets are available for free on GitHub.
- What programming languages were commonly used for games made in the 80's, 90's, and 2000's?
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Not your usual content on this sub, but I finally got all of my own homebrews on custom carts!
To fix this, some very recent communities are working on updated versions of the library without these issues: GBDK-N and GBDK 2020. I've personally moved on to the latter, but any tutorials for the original GBDK are still valid, such as the rudimentary ones on the GBDK wiki, or most notably Gaming Monsters' Youtube chanel (which sadly didn't exist when I got into GB development lol).
What are some alternatives?
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
ZGB - Game Boy / Color engine with lots of features
gba-remote-play - 📡 Stream Raspberry Pi games to a GBA via Link Cable.
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
gbdk-n - gbdk libraries updated for newer versions of sdcc
Genesis-FeRAM-Cart - A open Sega Genesis cartridge PCB
GameBoyPngConverter - A utility, written in .net core, for converting 4 color .png images to C files for use in the GameBoy Developer Kit (GBDK)
PICO-GB-CART - Using the Raspberry Pi PICO inside the Gameboy
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.