parasol VS SPIRV-Cross

Compare parasol vs SPIRV-Cross and see what are their differences.

parasol

A highly-composable functional shader language for OpenGL and Vulkan. Parasol provides convenient, portable shade. (by aubreyrjones)

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. (by KhronosGroup)
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parasol SPIRV-Cross
1 10
18 1,905
- 1.9%
0.0 9.0
about 3 years ago 8 days ago
Python GLSL
BSD 2-clause "Simplified" License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

parasol

Posts with mentions or reviews of parasol. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-12.

SPIRV-Cross

Posts with mentions or reviews of SPIRV-Cross. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing parasol and SPIRV-Cross you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

naga - Universal shader translation in Rust

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

SPIRV-Reflect - SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

rivi-loader - Vulkan Compute program loader in Rust

vulkan-guide - Introductory guide to vulkan.

Orochi

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

wgpu - Cross-platform, safe, pure-rust graphics api.

anydsl - Meta project to quickly build dependencies